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Turts
06-13-2005, 01:05 PM
Can anyone help with regards to needing to make a stained glass window effect. I'm new to this BTW. I should explain that the window doesn't actually need to be seen - so I don't know if a projector map is viable. I do need volumetric light though - it will be cast onto a sword.

Thanks in advance

Turts

soulburn3d
06-14-2005, 06:02 PM
What 3d app and renderer do you plan on using?

- Neil

Turts
06-15-2005, 08:12 AM
What 3d app and renderer do you plan on using?

- Neil

3ds Max and Scanline or Mental Ray

soulburn3d
06-15-2005, 02:27 PM
Then it should be very simple (In fact, I remember an old tutorial on the subject in an early max book). Just make a 2d image of your stainglass window, place it in the projector part of your light source (a spotlight preferably), make that light a volume light in the environment dialogue, probably reduce the density a bunch, and you'll get exactly what you're after.

- Neil

Turts
06-15-2005, 05:16 PM
Then it should be very simple (In fact, I remember an old tutorial on the subject in an early max book). Just make a 2d image of your stainglass window, place it in the projector part of your light source (a spotlight preferably), make that light a volume light in the environment dialogue, probably reduce the density a bunch, and you'll get exactly what you're after.

- Neil

Great Neil. Thanks very much...

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