gaggle
10-17-2002, 09:54 AM
Hey all,
I'm fairly new to Maya, so I hope this isn't going to be the mother of all newbie questions. I'm experiencing some.. trouble, when using a directional light. The scenario is supersimple: I just need a shadow from a painteffects tree.
So I've made the tree, a ground to receive shadow, set up the directional light, turned on shadowcasting where appropriate. But the shadow comes out extremly blurry. This is with shadow map (DMap Resolution) size set to 4096.
It seems the light is spreading its shadow map way too thin on account of casting it all over my groundplane or the likes. Which seems fairly reasonable, as I haven't done anything to limit where it casts its shadows yet.
But here comes the issues, because I can't find any settings to limit where it casts its shadows? There are no barn door settings that I can find.. no slider that defines in what area the shadows are cast from.. I haven't been able to find help in the helpfiles, so I turn to this forum in hope of good and jolly news :)
I'm fairly new to Maya, so I hope this isn't going to be the mother of all newbie questions. I'm experiencing some.. trouble, when using a directional light. The scenario is supersimple: I just need a shadow from a painteffects tree.
So I've made the tree, a ground to receive shadow, set up the directional light, turned on shadowcasting where appropriate. But the shadow comes out extremly blurry. This is with shadow map (DMap Resolution) size set to 4096.
It seems the light is spreading its shadow map way too thin on account of casting it all over my groundplane or the likes. Which seems fairly reasonable, as I haven't done anything to limit where it casts its shadows yet.
But here comes the issues, because I can't find any settings to limit where it casts its shadows? There are no barn door settings that I can find.. no slider that defines in what area the shadows are cast from.. I haven't been able to find help in the helpfiles, so I turn to this forum in hope of good and jolly news :)
