View Full Version : 3dsmax 5
Raul3d 02-17-2002, 09:03 PM somebody knows if discreet is going to ship 3dsmax5 and when?
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Triadis
02-18-2002, 12:49 AM
Well, I have no idea. But I'm sure there is still a while before it is ready. It doesn't seem it's been that long since the current version was released.
But I'm sure when it's almost ready they'll start advertiseing the promotion: "Buy max4 now and get max5 free when it ships." That'll probably be like 2 months before it ships.
So my estimate is the end of summer.
-Alex
Seems like they always shoot for a NAB or SIGGRAPH release date, so that's April or June if memory serves..
Speaking of memory, I hope it is not a total memory hog, and maybe more modular, such as dropping the nurbs core plugins if you wanna patch model instead, etc..
-Shea
-max3.1 holdout
Ls3D
jazzthief
02-20-2002, 09:15 AM
Well I actually know someone who works for Discreet. From what I hear expect some really nifty tools on the next upgrade. Based on the R&D Maya team who left Alias/ Wavefront. Hint: Muscle deformation system
Extra Hint: 3ds max v.6 will be an all new package.
toonman
02-20-2002, 10:04 PM
Well I actually know someone who works for Discreet. From what I hear expect some really nifty tools on the next upgrade. Based on the R&D Maya team who left Alias/ Wavefront. Hint: Muscle deformation system
Actually, this is already available... see "Absolute Character Tools" from Digimation...
Extra Hint: 3ds max v.6 will be an all new package.
Hehehe... let's hope for it!
SM
rendermonkey23
02-21-2002, 04:30 AM
Originally posted by jazzthief
Extra Hint: 3ds max v.6 will be an all new package.
This just sounds like your trying to put discreet under or something :)
"yeah, nobody buy the next version of max because the one after that isn't going to be compatible with anything."
:) :) :)
toonman
02-23-2002, 04:29 AM
Originally posted by rendermonkey23
"yeah, nobody buy the next version of max because the one after that isn't going to be compatible with anything."
:) :) :)
I don't think that's what he meant. He appears to be excited about it, in fact. Also, I don't think ANY software company would put out a new version of a software that's not backwards-compatible... it wouldn't be very smart. So I wouldn't worry about it. My 0.02, anyway...
SM
rendermonkey23
02-23-2002, 04:41 AM
Haha, sorry.... I was just jokin :)
That was just the first thing I thought when I read it.
CHRiTTeR
02-25-2002, 02:37 PM
So if u guys know someone at discreet, can u ask them to make a list of the new features
jazzthief
02-25-2002, 10:35 PM
Post the new features you want in the next upgrade of 3dsmax and I'll forward it to him. The guy is a sr.animator at Discreet working closely with the R&D group.
CHRiTTeR
02-26-2002, 04:25 AM
Integrated stuff (no more plug-ins):
Fur & Hair
GI
Light emmiting Geometry
Enhaced Raytracer (faster, more quality - off course)
Good toon-shader (like Illustrate! but one that thins the lines at the edges)
Integrated dynamics
Sound linking to actions & objects (footsteps when feet collide etc)
Better Adobe Illustrate file inporter - Exporter (always gives errors)
Modeling:
Animatable vertices...
Metaballs (I never understoud - U can create metaball particles but no separate mataballs, why?)
Better Bolean
More com'n soon
System:
Less memmory "swallow"
Better real-time rendering in vieuwports (t&l maybe)
xzevlin
02-26-2002, 10:18 AM
It's usually 18 months between releases of Max, so since 4 came out last January/February, June or July will probably be the release.
jazzthief
02-28-2002, 08:21 AM
You're right Elvis. The next release of 3dsmax v.5 is later this summer. I think everyone will be pleasantly happy with v.5.0 expect to see sum 'goodies' at Siggraph 2002. Currently, max 5 is in Alpha.
max 6.0 will be an all new package.......
without information to back it up, its a silly comment...
BUT
i have heard that Autodesk are dropping the asis or whatever its called modelling kernel and are going to build one of their own...... so this would mean a new package.... you think??
jazzthief
03-01-2002, 12:21 AM
3ds max v.6 will be an all new package with new interface and functionality. Designed by ex-Maya R&D team. Expect it sometime late next year.
CHRiTTeR
03-01-2002, 12:23 AM
It's about time they changed that interface!
bologna
03-03-2002, 08:48 PM
Wow! I can't wait to see what discreet has in store for us for version 6! Especially if that is going to be a totally new thing.
Are there any rumors other than it being totally rewritten?
ToddD
03-03-2002, 10:40 PM
This all sounds a little hypothetical to me, time will tell.
Laa-Yosh
03-04-2002, 01:08 AM
Rewriting Max isn't that unimaginable.
The core itself is about 7 years old or more, and development has started about 2-3 years before that. So Max is starting to show its age, and also it was the first of the 4 main packages to get a rewrite (Alias became Maya, Soft became XSI, LW changed at 6.0). The architecture has a lot of problems and a lot of unneccessary weight (many of the tools became obsolote). So it is really time to drop everything and get a fresh start, otherwise Max wouldn't be able to stay competitive any longer...
Of course, there are many questions about the direction Discreet is going to take the package. Max has been the big guy in the game market ever since its release, and despite some nice work for feature films, it has yet to become a serious contender. Dropping the NT platform dependence would be one of the first things to do - but does Discreet really want to expand to that market? Max is under constant fire from all the others, especially Maya and the Alias marketing, and games are where the real money is. Looking at last year's end, video gaming can only get bigger... Still, Discreet is well known and used in the big movie studios for compositing and editing, so they might wish to get a 3D app in that segment as well. Actually, with all the experience from Max in the games market, and with that Maya R&D team supposedly being there (although I'd rather say, a few ex-alias guys...), Discreet might be the first developer to successfully create and maintain two seperate versions for the two markets based on the same 3D app, and obviously this would be the holy grail in this industry (at least in my opinion).
Anyway, Max5 might be a release that answers some of these questions. The summer release is pretty much the same that I expect based on the info I've gathered, so it's still a few months left before we'll know.
Apoclypse
03-04-2002, 11:18 PM
I don't know if laa was shooting for this but it does seem more likely that discreet would do multiple version of max afterall almost all other companies are doing this (softimage, A|w) It just makes mores sense to do it this way, that way you don't lose any customers because they wanted something specifaclly tailored to game creation. While others (namely me) are more interested in the special effects market ( i'm sorry to say it but max isn't well suited for it at the moment. What i'm hoping is that they leave their current practice of having the user buy plugins for something that the soft should already have. ( maybe they'll do a maya unlimited type thing, would make sense). But the fact the Maya R&D team coupled with discreets own team will probably something hardcore and maybe even innovative (as max was when it first came out). And if there is anything this industry strives on is innovation and power ( xsi is really really out there in terms of inovation) as for the portability to other enviroments, all they would have to use is wine ( like A|W did for maya in their linux version) and pretty much keep the same elements minus a few ( active x , directx support, etc) Only drawback would be speed in the interface ( but this can be fixed with a little optimazation, or making a few enviroment specific things) but overall it wouldn't be that hard to do.
When are they going to introduced NLE (Non_linear_animation)? A better f-curve editor whould be good too!
Eek!
hormon
03-11-2002, 04:47 AM
jazzthief, I think your friend at discreet will be very dissapointed by you leaking that information. Isn't that kind of information is supposed to be confidential? You might put your friend's job in danger. :)
jazzthief
03-11-2002, 05:08 AM
It's common knowledge about Max 6 new R&D team if you're in the L.A. area. Especially among the Max boutique houses who uses beta and alpha stage of 3dsmax.
As far as confidentiality do you really think I'll tell ya whats in store for Max 5,6 eh. ;-) A lil tease is a good thing to get the hype back into 3dsmax. When all the attention is being made on XSI 2.01 and Maya upcoming version 5. Let's just say expect sum cool things to come with the next release, kiddo.
hormon
03-11-2002, 05:28 AM
I hope you realise that my post was a joke. :) See, I forgot to put the standard 'j/k' after my post. So...
I agree that there has been a lack of hype of 3dsmax lately (except for the screenshot thingy ^_^), even the release of ACT does not shake the industry much. Which is quite strange, since it is the first commercially available muscle defromation system.
Btw, I'm not Dr Mark Snowswell.
j/k
Mahlon
03-11-2002, 09:01 AM
Yeah, it's strange how awareness and media attention seems fickled. I really thought ACT would be getting a lot of media attention outside of those who used it before it was commericially available. I mean, it is pretty unique at this time, isn't it? Especially for Max.
M
AnimBot
03-11-2002, 11:06 AM
I love! max and as much as I rag on Maya I actually like Maya as well and I always kinda wished for a high brid between the two could 6 be it? Man with A/W r&d team on discreet this program could be so hardcore.
jazzthief
03-11-2002, 11:28 AM
Yes, it is hardcore now that Discreet picked up Maya R&D team especially the 'muscle deformation' crew -- hint, hint. From what I hear one of the R&D guy was complaining that A/W was rushing the release of Maya v.1.0 without working out the bugs. This time they intend to 'do it right' with 3dsmax v.6.0.
Btw, Animbot which game company are you working for using 3dsmax or Maya. I didn't realize that market was still around in NY since UbiSoft closed up shop.
Hormon, you're forgiven ... heh ... you got a great site very informative. Whats the 3D market like in your country.
AnimBot
03-11-2002, 12:36 PM
Jazzthief I work for a small company called Vicarious Visions in Troy, NY http://www.vicariousvisions.com/ . We do some console but mostly GBA games (Tony Hawk3 and Crash Bandicoot, man advertising makes me feel so dirty:D ). Ayway we're using Max 4.2, however Crash was done with Maya, and besides us I don't really know of anyone else in N.Y.
bologna
03-11-2002, 05:31 PM
[QUOTE]Originally posted by jazzthief
[B]Yes, it is hardcore now that Discreet picked up Maya R&D team especially the 'muscle deformation' crew -- hint, hint. From what I hear one of the R&D guy was complaining that A/W was rushing the release of Maya v.1.0 without working out the bugs. This time they intend to 'do it right' with 3dsmax v.6.0.
Interesting! I didn't know A|W had a muscle deformation crew. There isn't anything like that in Maya. Do you know where the A|W crew came from, and how many there are?
jazzthief
03-11-2002, 10:51 PM
There's a select few R&D Maya group who got picked up from Discreet in Santa Barbara and Toronto. Just wait til Siggraph to see the unveiling of v.5.0.
TheDevil[DK]
03-11-2002, 11:11 PM
a feature I like to see:
-Use the Wheel mouse more...ex. wheel up/down to increese ore decreese the Soft selection value...
-and realy try to eleminate all bugging things in the Command panels. So the Workflow can run 100% expert mode...
some more build in render features is a MUST!!! ...like caustic, real GI
And build in plugins to cloth and hair is also a must...(and effective offcause !!)
urgaffel
03-12-2002, 04:14 AM
I just want two things. Fewer crashes and fast, reliable... AREA/SOFT SHADOWS! Oh well...
jazzthief
03-12-2002, 05:06 AM
You can fake the soft shadows through comp, Urgaffel ... btw, is it true what they say about swedish chicks. ;-)
Chris
03-12-2002, 05:58 AM
it IS true, I used to flat with a Swedish Nurse...... <sigh> the memories bring , er, tears to my eyes 5 years on... :D
jazzthief
03-12-2002, 06:38 AM
I thought those Budweiser commercial spots ring true! Curse, those ad agency to replace the Swedish chicks with animatronic Toads!!
Mikkel Jans
03-12-2002, 12:56 PM
Can anybody give me some clear information Links about Max 6 or else nobody would belive you.
jazzthief
03-12-2002, 10:59 PM
Thats confidential unless you're in the "in's" in this business. You're better off waiting til Siggraph and head over to the Discreet booth. Be sure you avoid the sales ppl. since many will give you a blank look. Talk to the demo artists since alpha/ beta testing is part of their job. They're confirm it - off-the-record.
As far as max v.5 it's in Alpha mode as we speak.
urgaffel
03-13-2002, 02:39 AM
Jazz: I bleedin well know you can fake area lights, but it's tedious having to fake it everytime you want realistic shadows. And it adds to the render time. An optimized area shadow light would be faster and more convenient... But, all good things come to those who wait (or some other bs... I don't want to wait anymore :annoyed: )
jazzthief
03-13-2002, 04:13 AM
You said it best 'all good things comes to those who wait. ' But face it, do you really think there's a one package thats perfect. You just have to find a work around to produce a beautiful image.
'nuff said.
bologna
03-13-2002, 06:39 AM
Originally posted by urgaffel
Jazz: I bleedin well know you can fake area lights, but it's tedious having to fake it everytime you want realistic shadows. And it adds to the render time. An optimized area shadow light would be faster and more convenient... But, all good things come to those who wait (or some other bs... I don't want to wait anymore :annoyed: )
There are lots of scripts out there that fake area lights. Head over to ScriptSpot and download one. They are FREE!
hormon
03-13-2002, 12:21 PM
There are lots of scripts out there that fake area lights. Head over to ScriptSpot and download one. They are FREE!
I think he already know that. :) But the point is, it's still a fake.
Transcendent
03-13-2002, 03:51 PM
Indeed. Speed's a big issue when dealing with "fake" soft shadows.
epatnor
03-14-2002, 08:06 PM
Originally posted by jazzthief
You can fake the soft shadows through comp, Urgaffel ... btw, is it true what they say about swedish chicks. ;-)
Yeah, it's true... :love: let me tell you...
Btw Chris my current girlfriend is a (swedish) nurse :annoyed: - where in sweden were you?!?! Bastard!!! ;) :D
tsmit47
03-14-2002, 10:45 PM
I just want more stabilty. Right now it sucks. Will that be addressed in the new versions maybe especially 6 since its be completely redone?
rendermonkey23
03-14-2002, 11:21 PM
Originally posted by tsmit47
I just want more stabilty. Right now it sucks. Will that be addressed in the new versions maybe especially 6 since its be completely redone?
What kind of system are you running? It isn't by chance a AMD is it? I've had absolutely no luck with that company. Super unstable (from my experiences).
Joel Hooks
03-15-2002, 12:02 AM
I run 3dsMax 4.26 at home and at work. here at the office i run it on a pentium and at home I run it on AMD.
It tends to crash about the same in both places. The only difference I see performance wise is the AMD kicking the Intel's ass in render times.
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