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Weaseloid
10-17-2002, 01:37 AM
Now with Ik arms and a few body move changes.

http://home.cogeco.ca/~eis/WalkIKarms.avi

DiVx codec required

How's it look?

AK

Frinsklen
10-18-2002, 12:01 PM
Hi, this is what i've found.

Leg animation seems ok, just bend the toes a bit, they're rigid. Hands are not animated, so they look static, unnatural. The same with the head. In order to feel the weight of the body, the spine must come down after the contact frame (when the foot touches the ground).

I hope this helps


Cheers

MosaFacku
10-19-2002, 10:31 PM
i completely agree with everything frinsklen said.

to add, here are some thoughts:

delay the hand from the feet for a bit, right now, it looks like its, hit, hit, hit, hit, hit. you're animation is very very stiff, this would help loosen things up a bit.

also, delay the hip rotation a bit, so when a leg is up, the hips are rotated down in that direction. ...umm.....if that sounds confusing, stand up on one leg and lean with your upper body towards the direction whichever leg is raised....so, you're line of action could be like ( ....kinda...

another thing i would STRONGLY suggest, is getting up, and struttin like you're some super model or somethin....yeah, you're roommates or whoever you might live with will think you've lost it...BUT you'll feel the action that you need to be animating.

one more thing before i shut up, go to amazon.com and order the animator's survival kit by richard williams. it suggested to me by many people, i got it, and its one of my better investments...my awareness of whats going on has increased a whole helluva lot.

just my thoughts.

Weaseloid
10-22-2002, 12:41 AM
Some fixes

More bouncy down after contact, arms and shoulders looser.
Heel toe action increased

hows she look now?

http://home.cogeco.ca/~eis/Revisedwalk.avi


AK

Weaseloid
10-24-2002, 01:45 AM
Anyone ???

MosaFacku
10-24-2002, 01:50 AM
still very stiff.

the downward motion u put in happens too jerky.

she's a woman, make her graceful.

Frinsklen
10-24-2002, 11:57 PM
Hi,
yes, I'm afraid it's still too stiff...

I've just finished a walkcycle, and I've tried to exaggerate the curves, boucing, etc, so I think you'll get an idea of what we're talking about.
It's a cartoony walk, I mean, you're not supposed to animate your walk that way because yours is a realistic walk, but I hope you can see what we meant...

Walk Cycle (http://usuarios.tripod.es/andytoons/img/anim/WalkPersp_DivX.avi)
in my website there's also a front and a perspective view.


Cheers

Weaseloid
10-30-2002, 05:20 AM
Being a glutton for punishment.

Here is yet another revision:

http://home.cogeco.ca/~eis/BSF.avi

Revised hip sway, arm moves, feet moves, pelvis and spine lean.

Well what do you think.

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