PDA

View Full Version : camera import problem


YellYellYell
10-16-2002, 03:07 PM
Hi,
I've created a stereocamera Setup.
Pleace have a look on it and test it. You can find it in the Attachment.

With this setup, everything is perfect. I can render both cameras seperatly. Just like I wish.

But, when I import these Camera setup into a new existing project, then Maya renders everything but not the view what I need to render.

Can someone of you help me ?

Why It doesn't works ?

greetings from the cold germany

YellYellYell

DesignDawg
10-16-2002, 04:21 PM
I haven't yet looked at the file, but this may help: When you import the cameras into your project, you need to make sure your stereo setup is set to be renderable in the attribute editor. --And if you don't want to default camera in the scene to render, you can make it un-renderable in the same way.

Ricky

YellYellYell
10-16-2002, 05:00 PM
Tanks for help, but.....

There is nothing to see in the attribute editor. Its only a emty grey editor with nothing in it. ??????????

It would be great, when you take a look on the file.

greets

YellYellYell

lricho
10-17-2002, 03:31 AM
U sure you have the camera selected when you look at the attribute editor?
Just to make sure - select your camera, press Ctrl-A, then under Output Settings check renderable.

dmcgrath
10-17-2002, 05:58 AM
You problem is in the Render Globals most likely. Make sure you have the camera you want to render from, chosen in the pull down list. When you import into a new scene, the default RG settings are there, it doesn't take on any new settings, you have to set them youself.

YellYellYell
10-17-2002, 11:40 AM
Hey, it works.:airguitar

I've found the renderable checkbox in the Attribute editor of the camerashape.
And know it renders the camera I've chosen and the both camerashapes.
How can I render only the camerashapes ? Because the normal camera rendering isn't the correct view.


Thanks for help

YellYellYell

CGTalk Moderation
01-13-2006, 07:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.