View Full Version : Adriana Lima - Head
FryGuy982 06-07-2005, 06:45 PM I want to work on my zbrush skills and understanding of the human face so what better way to do so then model Adriana Lima? :scream: Besides if I mess up I'm sure u guys will let me know I'm sure :)
http://server3.uploadit.org/files/FryGuy982-Lima.jpg
My base Reference:
http://server3.uploadit.org/files/FryGuy982-adriana_lima_1.jpg
I'm kinda winging it on the side view. It's tuff to find a good one of her. If any of you have some good aspect images of her let me know it would help out a ton.
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FryGuy982
06-07-2005, 10:36 PM
http://server2.uploadit.org/files/FryGuy982-WIP2Shader.jpg
different shader and light setting.
FryGuy982
06-08-2005, 03:01 AM
http://server2.uploadit.org/files/FryGuy982-WIP3.jpg
Getting close :) Pay no mind to the eyes those are just there to have a representation of what it could look like.
Here's the game plan:
- Zbrush - Finish ears
- Zbrush - Add pores, wrinkles, etc...
- Silo - Fix topology
- Max - Displacement map (I've never done one properly so I may need help :eek: )
- Max - Add hair
- Max - Final Render
- Max - Rig if I feel like it
FryGuy982
07-05-2005, 03:53 PM
been awhile since I worked on this...Here's where I'm currently at.
http://server3.uploadit.org/files/FryGuy982-Lima.jpg
The image on the left was made in zbrush, then I took it into silo and cleaned up the toplogy alot. Right now I'm working on a displacement map for it, but it's not working out the way I intended it to. The displacement map isn't move the verts out properly if at all. :sad:
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07-05-2005, 03:53 PM
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