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eidrami2002
06-06-2005, 06:15 PM
how could I composit a cg dust to be in a real looks (like which at a desert)?

Dutchman
06-08-2005, 07:01 PM
First of all: welcome here Rami! I hope you'll have a nice time here at CGT! :) :buttrock:

About your question: I'd think of using some multiple 'Fast Noise' notes, which you mask with different masks with high-feather. You could even (2d)track them into the plates, to make it more believable...! And because it may add some realism (and because your talking about a desert), you could put a 'displace' (with a map from a noise-node) at the bottom of the flow, so that there is some warping because of the heath...

I'm looking forward to hear if this helped...! :)

Greetz & Good luck with the stuff!,
Gijs

eidrami2002
06-12-2005, 07:55 PM
thank u Dutchman , that helps alot

Dutchman
06-14-2005, 01:41 PM
thank u Dutchman , that helps alot
No problem! I'm glad to hear it helped...! :bounce:

Maybe it'd be nice to post a DF-flow-screenshot and/or maybe a still of the before&after...? :rolleyes: I'm really curious how it looks after using what I said (as it was just 'an idea about a solution' - I had never really tested it... :shrug: :buttrock:).

Hope to see you posting/mailing some images (soon :) )!

Greetz & Have a nice day over there in Cairo :applause: ,
Gijs

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