jacquesF
06-06-2005, 09:28 AM
Hello everybody,
Since there is not yet output for UV 's (obj or rib) in Silo, I have a crucial question concerning UV maps. First of all, I do little basic programation of a generator for my own purpose. At this stage it is an application that generates simple (and/or complex) 3d shapes and its output is a RIB file ready for rendering Art Imagery. And I want to include uv mapping (textures) in my program.
My request is: :hmm:
How to convert OBJ "vt" data in an identical RIB "st" data that is readable by renderman (3Delight), I didn't find any documentation on writing "st" data to map images to the models I want?
Is there anyone who can help me to find a link, a tutorial or a book that discribes the process of writing this particular stuff. Or if it already exist some converter that can do this.
Any suggestion ?
Thank you so much.
Jafo
PS: same topic is actually posted on the Silo forum
Since there is not yet output for UV 's (obj or rib) in Silo, I have a crucial question concerning UV maps. First of all, I do little basic programation of a generator for my own purpose. At this stage it is an application that generates simple (and/or complex) 3d shapes and its output is a RIB file ready for rendering Art Imagery. And I want to include uv mapping (textures) in my program.
My request is: :hmm:
How to convert OBJ "vt" data in an identical RIB "st" data that is readable by renderman (3Delight), I didn't find any documentation on writing "st" data to map images to the models I want?
Is there anyone who can help me to find a link, a tutorial or a book that discribes the process of writing this particular stuff. Or if it already exist some converter that can do this.
Any suggestion ?
Thank you so much.
Jafo
PS: same topic is actually posted on the Silo forum
