View Full Version : "correlations"- Abstract music/graphic integration
kahuna031 06-05-2005, 02:39 PM Me, Björn Henriksson, and Kristoffer Josefsson stand behind this abstract piece. My graphics and his music are created based on the same themes and melted together with programming and lots of abstract discussions...
http://www.bhenriksson.se/correlations_internet.mov (58 MB)
http://www.bhenriksson.se/correlation_example_lres.png
Due to the length (3:50) we had to cut the resolution to half for the internet version. If you're interested in the DVD version or have any other questions contact me at mail@bhenriksson.se
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fr3drik
06-05-2005, 02:45 PM
Congratulations on finishing it, Björn! I know you've been working hard on this :)
Let's go get ourselves a couple of beers in the sunny Gothenburg when you get here!
doobywho
06-05-2005, 03:16 PM
amazing - what software did you use?
kahuna031
06-05-2005, 03:27 PM
what software did you use?
for the visual: maya 6.0. With some help from mathematica for animated curves and musicgenerated animation.
monkeybeach
06-05-2005, 11:06 PM
great work! the travelling lines/sinus thingies are definately the best part. nice mood!
HenningK
06-06-2005, 01:51 AM
REally sweet. I love this sort of thing. The climax where the music and the switches get faster was especially entrancing. What in the music made you decide to do a kind of dual reality thing? ...the white schematics vs. the black glowing stuff.
love,hen
CGmonkey
06-06-2005, 03:54 AM
I love this man, it's been a pleasure watching it grow to an impressive piece of animation :)
primal_r
06-06-2005, 01:17 PM
This is art.
It's just great. Abstract yumminess. I think it's so cool that you use mathematics for art.
The real respect comes from not making something 3d-animated. You made art.
5+
kahuna031
06-06-2005, 09:17 PM
Thanks alot guys!!
PrimalR: thx, "Art" is an honourable genre.
HenningK: The dual thing was something we decided early in the process, before the music was made. This is the core idea that both graphic and visual is developed from. We have a name for the sides but feel free to interpret them as you wish.
Oh man, that's beautiful!! Completely lost myself in there for a moment...
icaref
06-07-2005, 10:32 AM
Excellent stuff, man.
Keep going, I love it.
Very good!
Really inspiring to see that kind of stuff everynow and then to break the monotony of the typical cg animations.
I like that it changes between two different styles and I defently like when black is filling up the frame as a 2D shape. I really liked the music as well, well done guys.
Things that bothered me a little bit:
3D fluids. That scene is very good, but the 3D fluids screams that it is made with maya. Maybe its not that bad, but I dont like recognisable effects. On the other hand the blue blob which comes out of the flower works better. ( I am not sure if thats a 3dfluid)
The particles with the sphere in the begining seemed a bit simple. I'd prefer if there was an interaction with music.
How come you didnt put your names in the end?
What is that mathematica anyway? Is it actually a maths tool?
keep it up!
Belltann
06-07-2005, 12:50 PM
You know what I think of it so im only here to say congratulation. :) You'w worked hard for that showreel and the results are great. :) Inspiring!
kahuna031
06-07-2005, 04:44 PM
thx again folks!
ch3: you're right- it is obviously fluids and pretty "out of the box" such (Except that it's time is driven by a sinus expression- creating a smooth expand-stop-reverse effect). But I thought it would visualize the "chaos/time-stop" effect we're doing in the scene and therefore I took the chance off it being called a "lens flare effect" ;-) and I know I would if I didn't do it myself.
The blobs coming out from the flower is just particles that went through a pixelize filter in post.
The particlescene are however a little underrestimation, I do realize that this doesn't show very well, but it's one of the most advanced scenes. The particle flow's curve end is placed on a point on the sphere's surface. This surface point is recalculated from surface coordinates to world coordinates to place a fluid emitter on a fluid2d texture, automaticly emitting fluids in the incandescence channel on the sphere. Unfortunetly this was all a mistake as the particle go to fast for you to see the sphere interaction. All you see is the particle flow, wich is, just as you said, a very simple effect.
Yes- Mathematica is a math prog.
The names- well, we primary made a DVD, and we'll posted contact info were we put the internet link, so I guess we never really thought about it. Maby it would give more PR to show them right after the film(?).
Thank you for you're comments.
I believe that you put a lot of effort to these particles... but unfortunatelly it doesnt show it. I have this problem my self. I may spend days and days implementing and tweaking this particle expression or script, but then when I sit back and look at it, I may realise that it didnt worth the effort for the result. The technical challenge that was involved, blinded me from what exactly I wanted to achieve. And really the audience wont care much about the effort and the technical details.
anyway... keep it up!
Kalakal_
06-09-2005, 12:56 PM
totally mindblowing! :)
kejace
06-09-2005, 08:23 PM
For intrested persons the mathematics used, besides sync'ing midi to keyframes which I hacked up a script in mathematica, is solving the curves by intrinsic curvature (http://mathworld.wolfram.com/Curvature.html) givneen by functions controlled by parameters from the mididata used to compose the music.
Unfortunately, this isn't actually used so much in actual movie as we thought it'd be.
Next time I guess...
kristoffer
sampson
06-10-2005, 01:53 PM
fantastic work. excellent music & great abstract animation :thumbsup:
kejace
10-17-2005, 06:11 PM
So, we would just like to announce a new webpage where you can view the final animation, a new hires and a smaller lowres version, all in quicktime format.
http://krute.com/correlations
Note that the filesizes are quite large: approx 200 resp. 80mb each.
enjoy!
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