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MaddogZ
06-05-2005, 05:43 AM
lol Im working with maya cloth and i made pants but they keep falling off

I figuer this is real esy to fix with constrants but im not sure how

So can some one tell me whats the best way to keep my pants on :)

Andyman
06-05-2005, 07:36 AM
I'm sorry I don't know much about cloth, but I wanted to add that reading this made me laugh = ).

daraeill
06-05-2005, 08:53 AM
hehehe...use a belt! lol...


ok an easy fix for that is a mesh constraint...the figure needs to be made a cloth collision object first...then select a "belt" of vertices from the cloth object and apply a mesh constraint to the figure...then the pant's should stay on

MaddogZ
06-05-2005, 10:17 PM
thanks :)

Is there a way to get the belt of verts to be reall close to the skin?

daraeill
06-06-2005, 06:05 PM
ju8st adjust the values of the cloth and the mesh constraint (remember you can remove constraints at say a certain frame you hit when the cloth belt area looks perfect and reaply the constraint there if the tweaking doesnt do the job for you

madart
06-06-2005, 06:18 PM
That happened to me or my character rather, when I made my first pair of shorts... I laughed for about half an hour....:D So did you manage to get the pants to stay up?

gogilla
07-17-2005, 08:40 PM
i am having problems with pants too, the pants was okay when I run it in local simulation, but when in walking animation the pants slowly fall from the body, i have try with contraint mesh on the collision object, but it is not helping. any other solution ?

Lyr
07-17-2005, 09:02 PM
If you used panels instead of a poly object converted to cloth you can select the waistline curve and then the mesh to create your constraint. do this after a successful local simulation

kahuna031
07-17-2005, 11:07 PM
OR: select the "belt" row of vertices and constrain them to a locator wich then is parented under the hip.

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