View Full Version : a lil' bit information
DeeZeL 06-04-2005, 11:07 AM Hello, I have started using maya like..3 days ago perhaps. This is my first time trying to get into 3d modeling.
I was trying to follow a car modeling tutorial but most of them tutorials are confusing. So I thought of modeling the car my own way, what I basically did was dividing everything to planes (front bumper is a plane, hood is a plane...etc). Now I got some questions:
1. Is this a valid method?
2. I am almost done with the car..there are a few glitches and so, and I think they would only be fixed if I 'glued' the parts together, how can I do that?
Thank you and have a nice day
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denil
06-04-2005, 11:16 AM
i would suggest that since your only 3 days into maya that you start of with something easier than a car. check out learningmaya.com i think they have something for beginners. get to know maya a bit more and then try out the tutorial on the car. i think you'll understand it more then coz the tuts are based on the fact that you know the basics at least.
DeeZeL
06-04-2005, 11:21 AM
The problem is not in me knowing all the basics...well, I read LOTS of stuff in those PDF that came with the lessons CD, and I modelled some stuff with poly, NURBS, Subdivisions and all these techniques. ofcourse I cant say that I 100% know the tools, hence my question about a specific tool that would glue separate stuff together.
Thank you for the help ;D. I have been checking learning maya for sometime now too =).
AndreasMartin
06-04-2005, 12:35 PM
just post a picture of your actual progress and we can give you some hints.
if you have used polygons you can merge vertices.. tor just modell more accurate ;)
for nurbs you can use attatch surfaces functions...
it's all up to you
cshanks
06-04-2005, 11:30 PM
Yeah dude. Try learning the tools first before diving into a car. Your'e only going to frustrate yourself. Digital Tutors has some free lessons and does high end 3D. Both really good resources for learning.
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