jscott
06-04-2005, 05:39 AM
Is there a way/technique to add edges to a curved Sub-D surface such that the new edge doesn't interfear with curvature?
Or is it by the nature of a Sub-D cage that this operation cannot be done.
See example at this URL:
http://www.pixelvisionstudio.com/stuff/phone_edge.jpg
I'm wanting to split the selected loop such that the new edge doesn't alter the curvature at the corner of the phone.
I hope this doesn't seem like a completely silly question. I've done a fair bit of nurbs modeling, so maybe I'm wanting to place an isoparm and that type of thinking doesn't work with Sub-D.
peace,
-jscott
Or is it by the nature of a Sub-D cage that this operation cannot be done.
See example at this URL:
http://www.pixelvisionstudio.com/stuff/phone_edge.jpg
I'm wanting to split the selected loop such that the new edge doesn't alter the curvature at the corner of the phone.
I hope this doesn't seem like a completely silly question. I've done a fair bit of nurbs modeling, so maybe I'm wanting to place an isoparm and that type of thinking doesn't work with Sub-D.
peace,
-jscott
