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View Full Version : Light Transit Space, Marionyt Tyrone Marshall (3D)


Continuumx
06-04-2005, 02:54 AM
http://www.cgnetworks.com/gallerycrits/56866/56866_1117853661_medium.jpg (http://www.cgnetworks.com/gallerycrits/56866/56866_1117853661.jpg)

Title: Light Transit Space
Name: Marionyt Tyrone Marshall
Country: United States
Software: (Other), CINEMA 4D

I present my entry for the 2005 Architectural Visualization Competition Challenge #3.

The competition is hosted by CGArchitect.com (Jeff Mottle, President and Founder). For more information, please register, log in and see the following for the competition site: http://www.cgarchitect.com/challenge/2005challenge/

The work in progress for this scene can be viewed at the following location:

http://www.cgarchitect.com/vb/showthread.php?t=10459

Design, Modeling*, Texturing, Photography Source, and Lighting by Tyrone Marshall.

Software: Cinema 4D, Maxwell Render, and MatadorLight.

* The spider glass model attachments by Gustavo Benites via Evermotion.org www.evermotion.org.

* Spider glass attachments are connected via cylinder rod, and supported on both ends by another cylinder and plate detail. The cylinder rod, and cylinder connector and plate are my design.

* Metropoly 3D Architecture Human Models by Axyz-design www.axyz-design.com.

* All other modeling by Tyrone Marshall.

I am looking to improve my work in this render as to texturing, lighting, and modeling.

Comments and Criticism are welcome, thankyou!

rawwad
06-04-2005, 08:56 AM
Fantastic archvision!

I like your minimalistic style.
Very realistic.

misho_st
06-04-2005, 10:21 PM
Great work, Continuumx!

nachogrande
06-05-2005, 03:53 AM
Nice job indeed. Was it your goal to make the scene blurry? Because it would be more realistic if you ve render it crispy.

mimo8
06-05-2005, 03:51 PM
like the style, but the image is too dotty.
maxwell deseas.

Continuumx
06-06-2005, 03:58 PM
Thanks everyone for your comments!

Continuumx
06-08-2005, 08:56 PM
Nice job indeed. Was it your goal to make the scene blurry? Because it would be more realistic if you ve render it crispy.

Hello oDaYWaLKeRo,

I did add a bit of bloom to the image. The bloom effects can mostly be seen in the floor where the skylights are reflected. I agree with you. I plan to pick this one back up and make some improvements to the lighting (more of the feeling of light in the space), of course some texture work improvement, and some background scene improvement.

Thanks for the comment!

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