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Tocpe
06-04-2005, 12:13 AM
curves extrusionI thought this was going to be easy, but I can't figure this out.

I'm trying to make a section of a steel coaster track. I have my parts built.

http://www.deepwaterstudios.com/images/forums/3d/coaster.jpg

Now the problem is this:

I would like to combine the two (I'll make another, the screen shot only shows one) rail curves and main rib circle into one object so when I extrude them along the guide curve everything lines up.

Is this even the right way to go about this? I'm afraid I don't have much XSI experience, I'm used to Maya. :)
http://www.deepwaterstudios.com/images/forums/misc/3d/coaster.jpg

funnydoodle
06-04-2005, 06:05 AM
yeah why not?

u can create polymesh from curves and extrude it along the track's curve.

Tocpe
06-05-2005, 05:58 AM
Well, when I convert the curves to poly mesh using Model>Create>Poly. Mesh>Curves to Mesh and then select the new poly mesh and try to extrude it via Model>Create>Poly. Mesh>Extrusion via Curve or even Model>Create>Surf. Mesh>Extrusion via Curve I get the following error:

ERROR: Invalid object(s) have been provided for group 0.

What's up with that? :head scratch:

funnydoodle
06-05-2005, 06:43 AM
extrusion along curve only works if u r selecting the polygons on the mesh(using the "U" key), i think. u can't extrude the whole mesh.

what i would do in ur case is, keep the mesh unfreezed after curves to mesh, so that i can adjust the subdivision later on. Then i'd do a "deform along curve" onto the mesh. Now, i can adjust the length of the rail by tweaking the "scaling along curve parameters" under the deformation property dialog, and at the same time adjust the subd of the mesh found in the curve to mesh property dialog so that it'll look smooth all the way.

once u r satisfied with how the mesh looks, freeze it. otherwise, u can still alter the curve and so on.

Tocpe
06-05-2005, 07:33 PM
hmmm I'm getting the same error.

dwigfor
06-06-2005, 08:13 PM
Tocpe - is your image from Invader Zim? Looks like it..

Tocpe
06-07-2005, 12:46 AM
Tocpe - is your image from Invader Zim? Looks like it..
My avatar? Nope, Foamy & Pillsy: http://www.illwillpress.com

Tocpe
06-08-2005, 02:41 AM
anybody else have any ideas? I'm stuck :(

Rumr
06-08-2005, 04:01 AM
Nice! I once tryed this as well and I failed :(

Tocpe
06-12-2005, 06:16 PM
Anyone else know how to do this? I'm kinda stuck. :(

ThE_JacO
06-12-2005, 06:20 PM
I'm not 100% sure I get what the problem is.
assuming that your problem is with the second circle (the one distant from the world center) lining up with the curve when extruded, instead of mantaining the offset...

have you tryied freezing its translation (translation, not the operators stack) before the extrusion?

Tocpe
06-12-2005, 07:58 PM
Well, basically I'm just trying to make a roller coaster track. :) This is the method I came up with, but I'm not sure it's the right way to go. Since I'm still new to XSI, I'm still learning it's modeling workflow. So really any help on the best technique to extruding the three circles (The main tube & the 2 "rails") along a path is what I'm looking for. :) But if that's not the way to do it in XSI, I'm "all ears" for new methods.

In Max & Maya there are ways to "attach" difference curves to form one "master" curve that could be extruded along a path. That's what I was trying to do, but if it's not the best way, or even possible in XSI, I'd appreciate knowing the proper way.

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