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View Full Version : 3D Animation Reel...lemme have it.


mtheory
06-03-2005, 06:04 PM
Ok...Here's what I've got. I'm very interested in an honest assessment so don't hold back. My initial thought is that I need to spend more time on the acting...not just animating in the technical sense. Anyway, I could use some feedback. Thanks guys.


Quicktime (10MB) (http://www.rahavy.com/demo_qt_low.htm)


Mpeg (20MB) (http://www.rahavy.com/demo_mpegL.htm)

jsburakoff
06-04-2005, 06:34 AM
Cool, cool stuff. However, I'd suggest that you check out Pixar's hiring page, they have a FAQ on how to build a good reel, and it's great.

If I were you, I'd cut that reel down to a quarter of its current lenght, keep those projects together, so that they can see a little cohesive unit, then move on. Remember, they want to hire you as an animator, not an editor.

nanogirl
07-01-2005, 08:58 AM
It's interesting. You definitely are a character animator, wish I had that much biped control. I like how you have the guy grabbing the other ones hands down the line, nice effect. And I like the biped by itself, and the waiting at the door sequence really shows off your details skills. The music goes perfectly.

Gina`

Norl
07-01-2005, 09:28 PM
The animation is really not bad using elaborate motions, though quite jerky in some parts. Sure like the way the character got bumped or jumped around. Real interesting to watch it, actually, though I agree that the short could be shortened to be used as a reel with reference to reel guidelines according to Pixar or LucasFilm, for instance. There is room for improvement so keep up the good work!

CFMagovern
07-01-2005, 10:35 PM
Hey mtheory,

you've got some neat stuff on there... some parts are animated better than others. My suggestion would be to cut it down and really try and ask yourself which are the best clips that represent your best work... you could probably do without a few of the clips with the guitar players and the "butt slap" animation. Some of the best work I thought was with the green guy when he kicks the object on the floor and also when he falls backward.

The first clip with the green guy flipping around was pretty cool as a whole, but when watching individual actions there were some movements that could be smoothed over... when he runs straight forward and the guys are flipping out behind him, he doesn't have any left/right movement and hardly any up/down movement in the hips. Just small things like that could really step your work up a notch.

Hope this helped.

Keep on animating,
Christopher

Arcon
07-02-2005, 01:27 AM
hi mtheory :) overall a fairly well-polished piece, but i think it needs more focus on animation if that's what you're applying for - this is quite a lengthy post but a good attempt deserves it :)

firstly, not related to animation, regardless of what you end up with on a reel, i'd up the gamma levels, or up the lighting just so its easier to actually see the characters. this is only a problem in the textured/lit scenes, in some clips it seems like there's only a single light being cast onto a character..? they come out very dark on my CRT even when i turned up the brightness, and it could well be a major annoyance to reel reviewers.

in the reel's current format, the best scene was the block character creeping about 1/3rd of the way through, and at the end. (not the 'but-smack' tho, that was rough). one option is to go for more motion-test material like the creep and cut most of the guitar rendered scenes, which arn't as strong - although when the guy lifted the chair that was ok.

the intro was a nice creative concept - you could refine just that scene and keep it - and if it was done properly, stretched to at least a minute that piece alone could be a great reel. i don't mean to sound harsh, but like most animation i've seen for review, it played way too fast and as such i couldn't really see much emphasis on timing and weighting, even though the posing was good. if that scene was animated with the more patient, realistic style movement in the 'creep' scene you'd have a winner. currenlty there's no weight shifting or body rotation when he runs, and both realistic and cartoon style animation really miss it.

did u model and rig that intro character? if so well done ;) keep it up :)

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07-02-2005, 01:27 AM
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