View Full Version : XBox 360 to sport 48 unified graphics pipelines
Ezekiel19 06-02-2005, 11:40 PM Stick that in your pipeline and smoke it
By Fuad Abazovic (javascript:__doPostBack('article_body$lnkEmailForm','')): Thursday 26 May 2005, 22:46
XBOX 360 REMAINS the centre of everyone's attention and we have some more juicy things to say about its graphics. We even have a diagram!
As most of you know by now, ATI developed the XBox chip and the it's codenamed R500. It took ATI two years to finalize this design and this chip is unlike any other graphics chip yet seen. It will be even more advanced than the soon-to-be-announced R520, aka "Fudo".
http://theinquirer.net/?article=23524
http://theinquirer.net/images/articles/r500.jpg
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PhilOsirus
06-03-2005, 01:44 AM
Your Fuad Abazovic (http://javascript%3cb%3e%3c/b%3E:__doPostBack%28%27article_body$lnkEmailForm%27,%27%27%29) link made Firefox crash... As for "The Inquirer" it's not a very good source...
novadude
06-03-2005, 02:53 AM
Your Fuad Abazovic (http://javascript%3cb%3e%3c/b%3E:__doPostBack%28%27article_body$lnkEmailForm%27,%27%27%29) link made Firefox crash
It opens a .pdf, so something is wrong on your end if FF crashed.
As for the 48 pipelines, that was known 2+ weeks ago.
Ezekiel19
06-03-2005, 03:12 AM
Silly boy this isnt the National Inquirer web page.
Its the Tek/Geeks web page
http://theinquirer.net/?article=23524
Xevious
06-03-2005, 09:35 PM
What I am wondering is: How does it compare with the PS3 architecture?
slackjaw10
06-03-2005, 10:21 PM
After the tech demos for the PS2, I no longer trust anyone until the first games actually start coming out. From what's been shown so far, the PS3's graphics seem to wipe the floor with XB360's. However, it seems odd that there would be such a huge gap in respective performances on systems that are coming out within about a year of each other. The XB360's graphics seem to be on par with/a little above the newest PC stuff (which is what I expected from the next generation of consoles), while the PS3 appears to be at least a generation ahead of anything that's currently out there. If PS3 games really end up looking like that Killzone demo, it's going to be the biggest performance leap from one system to the next, ever. But like I said, I'm not assuming anything until I see some bonafide games for it.
Ezekiel19
06-03-2005, 10:46 PM
I was under the impression "slackjaw" the XBox 360 is going to be 5 yrs ahead of the top of the line pc. Based on graphics and processing pwr and speed? Wrong ?
PhilOsirus
06-04-2005, 12:44 AM
After the tech demos for the PS2, I no longer trust anyone until the first games actually start coming out.
I would REALLY like to hear what it is about the PS2 tech demos that some people keep complaining about. The water of the rubber duck demo? It was achieved as well in Splinter Cell Chaos Theory PS2 version (it had the same physic and the water was nicer than on the Xbox version). The Final Fantasy VIII ballroom scene? It was surpassed with FFX in-game graphics (considering that in FFX you have numerous characters on screen and an actual detailed background). Really, what the PS2 tech demo showed us was trully achieved, just later on during the console's life. The myth that the PS2 tech demos were lies should stop spreading as much as the "game industry is bigger than the movie's".
http://www.vgsen.com/images/ps2techdemo_comp01.jpg
http://www.vgsen.com/images/ps2techdemo_comp02.jpg
leigh
06-04-2005, 12:48 AM
I was under the impression "slackjaw" the XBox 360 is going to be 5 yrs ahead of the top of the line pc. Based on graphics and processing pwr and speed? Wrong ?
Can I have some of whatever you're smoking?
animateddave
06-04-2005, 04:32 AM
Can I have some of whatever you're smoking?
Sure but you'd have to go on a journey to Naboo. :D
mummey
06-04-2005, 04:42 AM
Can I have some of whatever you're smoking?
Now now Leigh, you knew you would have to give up certain things when you left South Africa, bet you didn't expect it to be rational thought did ya? :D
http://www.vgsen.com/images/ps2techdemo_comp01.jpg
http://www.vgsen.com/images/ps2techdemo_comp02.jpg
That's a great comparison...I'd like to point out (just in case you don't see what I see) that the screens from FFX (left) are in game, real time graphics running from on the PS2 while the screens from FFIX (right) are prerendered cutscene graphics running on the PS1/PSX. If the real time graphics for PS2 look better than anything prerendered from PS1...I don't think it's so hard to believe graphics on the PS3 can look better than the prerendered graphics from say...Prince of Persia or God of War.
Ezekiel19
06-04-2005, 05:29 AM
Well with the CEo of both ATI and NiVidia both saying there concentrating more graphic power on the game console oppose to the pc (graphic card.)
My question might be a legit one. The gigaherts these XBox's and PS2 are pushing is alarming and near breath takingly fast.
Did u read the latest 3DWorldmag article Leigh(while your choking over there on naboo leafs)?
PhilOsirus
06-04-2005, 05:31 AM
Actually, the pics on the left are real-time PS2 yes but the ones on the right are from the PS2 tech demo that Square had made to show it could render in real-time a somewhat trimmed down version of the FFVIII ballroom scene (the one from the FMV was nicer than that actually). So it shows the PS2 tech demos were legit.
The difference is that the PS2 tech demos were clearly said to be real-time, while this time it was clearly said the vids were just visual representations of what third-parties saw for the future of next-gen consoles (in this case supposedly of the PS3), but they never said like they had with PS2 tech demo that it was real time. People didn't even watch the demonstration and started making accusations. If you watch the PS3 demonstration it is CLEARLY stated when you see actual engine stuff (duck demo, Doctor Octopus head, flying chick with hand monsters too for example).
If you watch the PS3 demonstration it is CLEARLY stated when you see actual engine stuff (duck demo, Doctor Octopus head, flying chick with hand monsters too for example).
I've been saying that too, i really don't know how people assumed the game demos were real time, no where in the sony demo did he say the game demos were real time. but i do think besides alot of the volumetric fx, and hair stuff, i think it is possible to reach that level of graphics with the xbox 360 and ps3, not in the first generation of games, but maybe in the 2nd or third. The ps2 and xbox both are doing things that i never thought were possible. Even our games we have realtime cloth dynamics with collision. the xbox continues to amaze me, doom 3, riddick, splinter cell, and half life 2 should not look at as good as they do.
Once developers get real dev kits then we will really see some next-gen games,
Solothores
06-04-2005, 08:00 AM
Well with the CEo of both ATI and NiVidia both saying there concentrating more graphic power on the game console oppose to the pc (graphic card.)
My question might be a legit one. The gigaherts these XBox's and PS2 are pushing is alarming and near breath takingly fast.
Did u read the latest 3DWorldmag article Leigh(while your choking over there on naboo leafs)?
The consoles will always remain with one major disadvantage, their lifetime cycle of around 5-6 years, until now the pc has always again catched up within 24 to 36 months. Why should it be different this time, just because those ppl that obviously are interested in high sales figures make misleading statements that insist that it will happen, that this time it will ultimately come true? Saying that any hardware will be five years ahead of everything else within ICT is just a ridiculous statement, what were the criterias on which that statement was based on, because five years is a half eternity in that industry and the fact is just, nobody can know and nobody that doesn't want to lose his credibility will do.
You know, there are those roadmaps that predict the technology switch away from silicon transistors at 2010. And even John Carmack made that bold statement back in the early Doom3 Engine days, that at 2010 he expects that PC-Games will have the same visual stunning quality like it was seen in LOTR. Such statements are nothing more than visions, that have yet to stand true to their claims.
Cheers
Solo
NickBFTD
06-04-2005, 06:32 PM
I would REALLY like to hear what it is about the PS2 tech demos that some people keep complaining about. The water of the rubber duck demo? It was achieved as well in Splinter Cell Chaos Theory PS2 version (it had the same physic and the water was nicer than on the Xbox version). The Final Fantasy VIII ballroom scene? It was surpassed with FFX in-game graphics (considering that in FFX you have numerous characters on screen and an actual detailed background). Really, what the PS2 tech demo showed us was trully achieved, just later on during the console's life. The myth that the PS2 tech demos were lies should stop spreading as much as the "game industry is bigger than the movie's".
I am glad you posted those pics, i'm also sick of this "sony are a bunch of liars" BS that keeps poping up on here, i have some of the tech demo videos on my PC, the PS2 has supased every one of them, most within the first year.
novadude
06-04-2005, 06:58 PM
The problem everyone has with Sony is that they say "this is what [we think] we'll be able to do on the next gen systems," but they leave off "about 80-90% of the way through the products life cycle."
PhilOsirus
06-05-2005, 12:39 AM
The problem everyone has with Sony is that they say "this is what [we think] we'll be able to do on the next gen systems," but they leave off "about 80-90% of the way through the products life cycle."
Well not really, there is some of that, but quite frankly I think anyone who actually cares about that tech demos understand that. The PS3 tech demo of the Doc Oct head being lit in an HDRI manner was just to show that the PS3 could use such techniques (if you listen to the speaker it's all about the effect not the polygon count of the head). Same goes for when he spoke of the SSS effect they demonstrated in real-time. They have no games to show, the same went for the PS2, so they show tech demos that demonstrate new real-time capabilities of the console, like processing a large amount of physic and new lighting tricks. That's really what it was. MS showed games, Sony had none ready, hence you get different kinds of presentations. But yeah, Ken Kutaragi tends to be big-headed and he says a lot of stupid things (like the Playstations having never been gaming hardwares:rolleyes: ), so we'll just have to wait until we finally get some game footage to make up our minds.
TumikSmacker
06-05-2005, 03:41 AM
This is from an article at ign
Is the Killzone sequence a fair example of what people can expect from realtime gameplay on PlayStation 3?
Jan-Bart: Yeah, it's basically a representation of the look and feel of the game we're trying to make.
http://ps3.ign.com/articles/616/616591p1.html
They've done it before and they're doing it again. It's not just sony either, MS and Nintendo have done it as well. They show stuff to get everyones attention. Once I have a game in my home and I'm playing it, that's when I know - ITS FOR SURE.
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