View Full Version : stills: i like mice
02-17-2002, 07:03 AM
i know i just put the small ones on my site, but i've gotten such good feedback here that i though i'd share a big pic with you all. and comments/criticisms/questions would be welcome. i think i might change the color of the logo, as the light teal seems to fade into the gray too much...
02-17-2002, 07:06 AM
anyone know how to attach more than one file?
02-17-2002, 08:10 AM
Nice work! I like the touch of DOF in the top picture. This would be great for a product visualization. If you want it to look realistic though - I'd add some grit, scratches and grunge. If you flip your mouse over, you'll notice a lot of scratches and gunk buildup (on mine anyway!)
You can't attach more than one file - but you can do what you did and stick a whole bunch of images into one file (which is friendlier on the server).
02-17-2002, 07:31 PM
WOW - now thatīs what i call photo-realistic !
Nice work on both (model & textures) . . . How many vertices describing the shape ? Any wireframes ?
02-17-2002, 09:00 PM
i was going for the factory-showroom clean look, but i did put some scratches onto the pads (the jpg compression blurred them a bit too much:( ). i'll see what i can do about wireframes sometime tuesday, when i have access to the equipment i need... poly count is kinda high, considering that it's a mouse, but stuff i re-did for rendering used LW's metaforms, so that cut down on the count a bit (stuff like the label, the pads, and the cord). i can still see the poly edges around some parts, but like most projects, i learned so much making it that i'd do a lot of stuff differently if i were to do it again. such is life...
02-18-2002, 11:01 AM
nice mouse (for a informatik technicien this mouse look very grate!!!) in your project do you going to create the P.C. comming with this mouse
02-18-2002, 11:43 AM
do an intellimouse next! god i love that little red light. I feel like im using an instrument of the future..........she glows warmly, inviting me to put my hands on her................................:rolleyes:
02-18-2002, 08:22 PM
Ephesus: Imagine how you would feel with a tablet pen in your hand :D
02-19-2002, 06:00 PM
as you can see, the mesh is fairly dense. on all the stuff that's meta-formed, i set the sub=patch rendering to 6 (i kept the display to 1 or 2, just so my computer won't freak from trying to deal w. all the polys)
02-19-2002, 06:56 PM
You don't need to make it that high poly to make it look good. I would personally drop that poly count to half :)
02-19-2002, 07:04 PM
actually, i can still see some of the poly edges in places (DOF blur *does* hide that a bit;) ), but the geometery that's still metaformed has an excessivly high poly count when rendered, but thankfully those pieces are few, and i didn't notice that much of a render time jump when i took out the old, low-poly ones for the meta ones. the body i had to freeze so i could cut it apart, and i'm still not happy with how some of those edges look... (note that they're only visible in the small images... heh)
02-19-2002, 07:14 PM
looks really realistic and precise!!
02-19-2002, 09:29 PM
keep the polymesh high, unless your going to animate. there is no reason to lower it
02-19-2002, 10:03 PM
Very cute NOW step aside ,cause I'm gonna try to embarace myself by "busting" a rihme.
If u like mice
Then throw the dice
To take the ice
AND buy the slice.
The slice that lice
Eat with spice
And customed . uuuuhhhhh....BRYCE.
That SUCKS so nice. :cool:
YEEEEEEEEEEAAHHH gimmie 5 hommy!!!!?
:D :D :D
SUPERBE model it looks SUPER real.Very good.Now how bout another amazingly STUPID rhime???? :D
02-20-2002, 01:03 AM
thanks for the feedback, all :D
tho i must say that rhyme makes me glad i didn't post my newest mouse(heh)- the body mouse ... made w. real skin, the cord is an iv line, and the pads are actually nails... ah, heck here ya go:
(obviously no textures yet... i want tatoos, veins, hairs, the works on this one...)
02-20-2002, 02:47 AM
I'm glad to hear that.
So, if u liked the rhime
Just flip me a dime.
In my thread
Above this line :D
Good luck from now on!!!
02-20-2002, 03:40 AM
Big ups to the one like Raul-Reznek!
04-07-2004, 01:27 PM
Sorry wrong thread.
04-07-2004, 02:04 PM
when i saw it first time i was sure that you use NURBS or subD, but now i'm impresed you use polygons :) nice work
01-13-2006, 01:00 AM
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