View Full Version : New PURE card boosts Maya ray-tracing speeds
prajna 06-02-2005, 05:32 PM Just thought people would like to know:
http://www.macworld.com/news/2005/06/02/pure/index.php
(Full text of story below, link has a pic of the card)
"3D artists working with Alias’ Maya software on Mac OS X can boost their ray-tracing speeds using a new PURE card from Cambridge, England-based ART VPS Ltd. The new card features a 66MHz PCI-X interface, 64-bit core rendering support, twice the number of dedicated processors as its predecessor and support for both Mac OS X and Windows. The new PURE card costs US$5,560, €4,420 or £2,899.
The new PURE card can support 3D image rendering larger than the screen resolution. It uses 16 dedicated AR350 ray-tracing processors, enabling images to be generated up to 35 times faster than with software rendering alone. The card works in conjunction with RenderPipe, a plug-in interface for Maya and Windows apps including 3ds max and VIZ. RenderPipe exposes advanced materials, lighting tools, radiosity, High Dynamic Range Illumination (HDRI) support, motion blur and depth of field."
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opus13
06-02-2005, 05:49 PM
talk about a narrow target market. its not like 3d application users are the most common demographic....
then focus on maya people,
on a mac,
who also need a new renderer......
and are willing to spend that much!
all factors considered, i think there are about 10 or 12 people that qualify :argh:
prajna
06-02-2005, 05:53 PM
talk about a narrow target market. its not like 3d application users are the most common demographic....
then focus on maya people,
on a mac,
who also need a new renderer......
and are willing to spend that much!
all factors considered, i think there are about 10 or 12 people that qualify :argh:
Try reading the story again...
JasonA
06-26-2005, 03:55 PM
I was really facinated by the PURE p1800 rendering cards a year or so ago, but I'm not entirely convinced that they're a cost effective way to go. They're very expensive ($3400 USD), there's no discount 'upgrade' method for exisiting customers, and they do not appear to be staying on top of the lastest rendering methods (although they're not too far behind either).
I think ArtVPS would do themselves a big favor if they could clearly make this a better long term rendering solution. I'd hate to spend alot of dough on something that becomes un-upgradable (hardware speed) right after purchase. Computer technology is improving too fast for that type of investment.
cJaynes
06-26-2005, 04:26 PM
Geez, for that kind of money you could build yourself a nice little render farm. then atleast you would have a few extra computers and not a five thousand dollar card.
JasonA
06-26-2005, 04:49 PM
I guess its a tough call -- because a renderfarm requires not only more computers, but also additional render licenses. That adds up pretty damn fast, and most people want to render with high quality renderers (ie mental ray, etc). Renderfarming is probably only cheaper if you're using your software's default renderer.
percydaman
06-26-2005, 05:05 PM
if it forces me to use a new renderer, then it aint for me.
Hazdaz
06-26-2005, 07:11 PM
Meh.
What JASONA said is basically the main reason why all these type of rendering cards suck. Here is a better damn idea - instead of wasting time, money and energy in making an add-on card with one and only one specific goal - to speed up some rendering functions - how about adding some more chips onto a highend video card and speeding up and increase the quality of the viewport displays - to the point where rendering itself becomes (nearly) obsolete.
ANY other solution is lame.
bluemagicuk
06-26-2005, 07:28 PM
I think ArtVPS would do themselves a big favor if they could clearly make this a better long term rendering solution. I'd hate to spend alot of dough on something that becomes un-upgradable (hardware speed) right after purchase. Computer technology is improving too fast for that type of investment.
You can buy one pure 1800 card and then a second and run them side by side now .
However i am still unimpressed after some benchmark tests i have sent them (Radiocity global illumination tests)
I have no doubt that it outperforms in raytracing procedures but it did not seem to fare well with the test scenes that i sent them to render. Mainly interior lighting.
Array
06-26-2005, 07:44 PM
That headline is very misleading...its not like your copy of MentalRay will suddenly give a tremendous boost in speed...theyve just integrated their hardware renderer into the Maya workflow.
Geez, for that kind of money you could build yourself a nice little render farm. then atleast you would have a few extra computers and not a five thousand dollar card.
But you WILL be able to afford the card with all the money you'll be sparing on Maya.
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