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CB_3D
06-02-2005, 05:26 AM
Hi. Unfortunately my demo time has gone,it was a nice and overall pleasant experience.I have a quick question regarding Modos way of handling UVs.

Do Lightwave Subpatchinterpolation UVs translate well to Modo,or is it better to generate regular linear UVs?

Thx

Aegis Prime
06-02-2005, 11:19 AM
LightWave's subpatch interpolation UV's were introduced after the current release of modo so at this time linear is the way to go - hopefully this will be addressed in a future update of modo :)

antnik
06-04-2005, 04:06 PM
Hopefully soon....until Siggraph? :)

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06-04-2005, 04:06 PM
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