Goon
06-02-2005, 02:16 AM
k, this may be one of the stupidest ideas you've heard in a while, but I thought I'd get it out of my system to find that out.
Now there is absolutely no way (or at least, difficult and quite annoying) to produce a continuous, distortion free uv map of a complex surface, barring something like zbrush's uv tile system, using the standard square pixel image. So what I'm wondering is why there aren't image formats and painting systems, that allow you to locally increase pixel resolution, kind of like maya's hierarchichal subDs. The image is interpolated anyway when you zoom in or out, so I can't help but think that a system like MR's adaptive sampling for anti-aliasing could be used to add increased detail, without upping the resolution of the entire image.
Furthermore, if a painting program were available that could read both uv, and surface information, besides being kickass, I would think it could do a better job of analyzing the surface, measuring edge length, and surface area, than a straight-up standard UV snapshot. So if the system could not only localize resolution densities to achieve an even pixel resolution, but also use parrallelogram shaped pixels to account for distortions in the UV face (with adaptive resolution, I'm really not sure if the parrallelogram pixels are neccessary), then you could take something like a LSCM unwrap that has a bit of distortion in it, and just start painting.
So yeah. Think this would work?
Now there is absolutely no way (or at least, difficult and quite annoying) to produce a continuous, distortion free uv map of a complex surface, barring something like zbrush's uv tile system, using the standard square pixel image. So what I'm wondering is why there aren't image formats and painting systems, that allow you to locally increase pixel resolution, kind of like maya's hierarchichal subDs. The image is interpolated anyway when you zoom in or out, so I can't help but think that a system like MR's adaptive sampling for anti-aliasing could be used to add increased detail, without upping the resolution of the entire image.
Furthermore, if a painting program were available that could read both uv, and surface information, besides being kickass, I would think it could do a better job of analyzing the surface, measuring edge length, and surface area, than a straight-up standard UV snapshot. So if the system could not only localize resolution densities to achieve an even pixel resolution, but also use parrallelogram shaped pixels to account for distortions in the UV face (with adaptive resolution, I'm really not sure if the parrallelogram pixels are neccessary), then you could take something like a LSCM unwrap that has a bit of distortion in it, and just start painting.
So yeah. Think this would work?
