View Full Version : IK hand and arm
Ryokukitsune 06-01-2005, 04:07 AM I have an entire character rig set up minus the wrists due to one massive problem I’m having. I’m trying to have a controlling locator/object set at the wrist that controls set driven key anims as well as the wrist and ulna (forarm) rotations unfortunately for me I can’t get the rotations to work correctly.
I have tried using the connection editor to directly attach the rotations to the locator but only the X rotate works. I’ve also tried orienting the joints to the locator but unfortunately the rotations get really weird.
Can anyone direct me to a tutorial on how to set up a wrist controller? I need to figure this out asap because I'm working on a class project... please help!
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thehive
06-02-2005, 07:18 PM
you can try pos & orient comstriant on a circle to the wirst then break that then orient the wirst to the circle then make the circle the partent of the IK hope that helps
brentorama
06-04-2005, 07:36 AM
Sorry, are you asking how to build a twisting IK rig?
fabianopetroni
06-29-2005, 10:34 AM
I use a little expression on my rigs to do the job , I select the forearm joint and do the following expression :
forearm.rotateX = WristControl.rotateX*.5
wich means that the forearm joint will rotate 50% related to the control (Wrist Control in that case wich is parent contrain to the ik), hope that help
brentorama
06-29-2005, 06:39 PM
That works for FK arms. How do you get it to work for IK arms pray?
aryzner
06-29-2005, 09:36 PM
I haven't rigged an arm in a while but does this work...?
-Orient constrain the wrist joint to your wrist controller, whatever it may be (I'm guessing a curve or something)
-Point constrain the IK handle to the wrist controller
-In connection editor, connect the rotate X of the wrist controller to the rotate X of the forearm joint
In order to get that 50% rotation of the forearm joint, I usually like to go into the hypergraph and do it with a multiply/divide node... but you could probably do it with that expression or some other way.
aryzner
06-29-2005, 09:44 PM
whoops this thread is like almost a month old.. I'm sure he's gotten his answer by now somehow
fabianopetroni
06-30-2005, 09:00 AM
this expression works for IK as well I use on my rigs., sorry i am kind new at foruns and did not know that is a month old sorry
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