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theboman
05-31-2005, 11:18 PM
Using BodyPaint and 3ds Max, I want to assign multiple textures (not channels/along with their repecetive textures) to a single mesh. Can someone point me in the right direction?

Thank you!

G3D
05-31-2005, 11:23 PM
Hope this can be done, too!

ThirdEye
05-31-2005, 11:25 PM
you mean multiple materials?

theboman
06-01-2005, 12:12 AM
no, multiple textures. Lets say I have a box one side has rust and another side is wood. I would like to assign two 512 X 512 textures, one with wood and the other rust.

-theboman

JIII
06-01-2005, 12:24 AM
why use bodypaint? you can do that with polygon selections fairly well enough, 3ds max has got to have something like that.

ThirdEye
06-01-2005, 12:55 AM
Both can be done. If you want it to be polygons based do what JIII said, use selection sets and assign multiple materials to the object. Otherwise you can copy/paste the textures wherever you want.

ODoul
06-01-2005, 01:05 AM
If my memory serves me right, Max requires multi-sub object textures for this type of texturing task.

theboman
06-01-2005, 03:55 AM
yes setting up and mapping in max is not a problem, is there any easy way to get it to do the mapping for two textures in bodypaint? Or do you have to grab the polys and manually set those up... I would assume so right? I guess its not that big of deal thou right. But you have to initialize them in max.

thanks

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