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View Full Version : Sharp Creases Edges fixed in 8.3/Update to Unreal Xtreme available


ArtisticVisions
05-31-2005, 11:57 PM
Suprised no one's made a thread about this yet, but I thought it was worth mentioning for those of us into NPR or celshading work.

It seems that Newtek was able to fix the problems with Edges' Sharp Creases option (which initally appeared with the 8.2 release, as I talked about in this thread (http://www.cgtalk.com/showthread.php?t=208507)) and now they function same way they used to before 8.2... to which I proclaim "Halleluiah!!!" :applause:
http://www.geocities.com/studioartisticvisions/cg-images/cel1.txthttp://www.geocities.com/studioartisticvisions/cg-images/cel2.txt
http://www.geocities.com/studioartisticvisions/cg-images/cel3.txt

In other celshading news, there is a new version of the Unreal Xtreme celshader plugin available here (http://d-creation.sakura.ne.jp/index2.htm); currently in beta version (version 4 at this time of this post), Unreal Xtreme 2 is suppose to feature a much improved version of it's Toontracer outline/inking plugin (haven't tested it yet, but I see it has many more antialiasing options available, which may help Toontracer's previous problem of poor antialiased lines).

ArtisticVisions
06-01-2005, 02:11 AM
Been playing with the new Toontracer for the last hour and a half. Now included with Unreal is the Unreal:TTBooster, a pixel filter plugin that needs to be used for the improved antialiasing to work (along with the new antialiasing options located in Toontracer).
Below is an example of outlines created with Toontracer both with and without the new TTBoster enabled (you should be able to see the improvement in the lines with TTBooster on):

http://www.geocities.com/studioartisticvisions/cg-images/ttbooster.txt

(please be aware that since this is a beta version, the plugin may crash at times. I'm still trying out several of the other new features, but it's kinda hard knowing what does what when I have to rely on Babelfish to translate the author's website)

Kid-Mesh
06-06-2005, 04:27 AM
Hmmm....:twisted:

Thanks

ArtisticVisions
06-06-2005, 11:53 PM
Whoa... :surprised
And here I thought this thread would never have a reply in it. :D

Celshader
06-07-2005, 01:34 AM
I don't have much free time right now, but I did post a link (http://www.celshader.com/journal/archives/00000052.htm) to this thread on my Celshader.com blog.

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