KaworuShiro
02-17-2002, 02:42 AM
Hi, I'm currently a sophomore at my city's local high school and I'm working on a simple animation of a race track. But I've come up against a problem with shadows on a plane which is mapped with an opacity map.
http://viking.paly.net/student/cphung/Shadow.jpg
The object is just a plane with an opacity map... so I can see why the shadow is like such... but... can anyone explain a method in which I could get the shadow to be of the texture? Rather than the object?
http://viking.paly.net/student/cphung/Shadow.jpg
The object is just a plane with an opacity map... so I can see why the shadow is like such... but... can anyone explain a method in which I could get the shadow to be of the texture? Rather than the object?
