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azloha
05-31-2005, 05:07 PM
u guys know where is this tutorials? i mean the one show u the way the camera move, not the one showing the trail of the bullet, thanks.....

JayCMiller
06-01-2005, 01:25 AM
got one I wrote ages ago:
http://www.angelfire.com/fl5/jcmiller/Bullet.htm

Pete Draper's got one too:
http://www.3d-palace.com/xenomorphic/education/doc_bullet.htm

qrt
06-01-2005, 11:19 AM
hi,

there is lots of tutorials for create taht FX, but.... i cant find good. :P:P:P

zeezo
06-05-2005, 09:43 AM
thanks a lot

h2orat
06-15-2005, 08:56 PM
There is a free plugin out there that does bullettime for you, and it's very simple to use. Don't remember where I found it but do a search on pluginz.com , or google. I am also not sure if the plugin was updated for r6/r7's SDK, but again it can't hurt to look.

-Mark

zenmonkeycat
06-18-2005, 09:01 PM
There's a script, written by Bobo (Borislav Petrov) called MaxTrix, which automates bullet-time effects. I've found it a little difficult to use, but that's more because of the whole bullet-time concept (mapping less than 1 frame of animation to more than 1 frame of rendering) and not the script itself.

It is possible to do bullettime in Max without anything except some video post tweakage, but MaxTrix does make it much easier. It does work in Max 7, and I have it as a button on my toolbar next to BlowStuffUp. You can get it at Scriptspot, at Bobo's homepage: http://www.scriptspot.com/bobo

azloha
06-18-2005, 10:05 PM
i got a much better way, adjusting the timeline in the trackview. adjusting the slope gradient would be ideal.

but..........could someone tell me the location of the green timeline, i cant find it any longer.....

JHaywood
06-19-2005, 04:32 AM
You can do it using Ease Curves also. But it's tedious to set up, I think most methods are pretty tedious to work with, except Bobo's script if you can get your head around how it works.

If you're using Biped, there's a built in time stretch effect in the Motion Mixer. Kind of fun to play around with, but doesn't work with the all objects, just the biped bones.

The best solution would be if Max let you apply one Ease Curve to your entire scene, instead of one controller at a time. Maybe some day...

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