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View Full Version : Ransom, Gaurav Saxena (3D)


Gaurav3d
05-31-2005, 11:05 AM
http://www.cgnetworks.com/gallerycrits/148010/148010_1117537556_medium.jpg (http://www.cgnetworks.com/gallerycrits/148010/148010_1117537556.jpg)

Title: Ransom
Name: Gaurav Saxena
Country: India
Software: 3ds max

This is my polygon model and I'd Completed this with 3ds max6.0 and use Adobe photoshop for texturing.

aju
05-31-2005, 05:03 PM
hello gaurav

the idea is real good and the modelling too. but the problem lies in the texturing.shadows are also a bit blurry. but real nice concept. keep it up mate!

Deletedaccount
05-31-2005, 06:55 PM
Love this one!! Looks realy nice, and gangsta! http://cgtalk.com/images/smilies/thumbsup.gif

xtrm3d
05-31-2005, 10:48 PM
you want honest critique ??
ok sorry in advance .. if i sound a little bit arsh .,. but you could make really make it better ..

1 : the gun .. :
the casing for teh triger is way too wide , the handle is too boxy , the edges are too hard
the standard chrome texture .. is .. hummm standard ?

2 : the bullet
they look like a sort of annal probe device .. :-)
and look like they are modelled out of one piece ,, whemn they should have a head and a casing

3: the money
look just like a box with a planar texture on it ..
c'mon i am sure you can better .. how about some bump maping on teh side.. to give the feeling of stacked notes ? may be some notes could be curved ..like old papper ?

4 :lightning
humm .. hard to try to explain that .. but the lightningg is kind of flat .. and your shadow is too edgy .. how about incresing the shadow map size ? ( if they are not raytraced )


again ..dont take me the wrong way ..
i really think that with some more work .. you could improve it a lot ..

regards,

Gaurav3d
06-02-2005, 09:36 AM
Thanks for your advice,this will really help me to upgrade myself.

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