Jimothius
05-30-2005, 07:22 PM
I have several point lights in an animation, one for each fiery torch in my scene, and they're all casting depth map shadows. The problem is, the shadows get these random hard edges, like triangular chunks are missing from the shadow maps. They're not consistent, so the shadows flicker like crazy. Adjusting the dmap resolution or filter does not affect them. What's going on?
