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View Full Version : Viewport z-depth sorting problem!!


Nenox
05-30-2005, 03:28 PM
Hi.

I'm working on a "cutout" style project where all the geometry in my scene is nurbsPlanes. In my viewport Maya has serious problems with figuring out witch plane is in front of the other. I have had this problem before, but with "solid objects", and have been able to solve it by tweaking my cameras clipping planes settings. This doesn't seem to work here. I have the problem on several machines, running either Linux or Windows. They all use consumer grade graphics cards.

Any help??

Thanks!

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05-30-2005, 03:28 PM
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