PDA

View Full Version : how u guys do that??


azloha
05-30-2005, 09:20 AM
how to make the rendering more realistic. i mean in the field of building and architecture. is there any way to bring glass, concrete and steel to life?

Jelmer
05-30-2005, 02:11 PM
what do u mean, be more specific :shrug:

azloha
05-31-2005, 09:14 AM
any could share their idea on "realistic architecture"?

Ckabusk
06-01-2005, 05:50 AM
One tip for you, Material Editor is simply your girlfriend.

qrt
06-01-2005, 10:09 AM
hi, i know wht u want to say.... i, we all have the same problem,
1st i say: good lighting give more fantasctic FX than even grater render (vray, final render, brazis ect.) realy! , find good tutorials for lighting,
2nd use good render , + maybe hdri for sky
3rd use specific map for models: difuse, reflection map, normal map, and others : more texture per model= beter viz FX !
and the last one : use filters and some tricks in post produkcion program!!! (combustion4, final effect ect.) many guys use that programs and create fantasctic resoult.(i do game art, sow i use some tricks for fix up the textures.) ok that all i know :),--->find tutorials for postproduction, and learn something. bye , pozdro.

Takeda3092
06-03-2005, 04:57 PM
Could you guys post some links to good glass tutorials for architectural modelling?

heavyness
06-04-2005, 05:16 AM
lighting and understanding materials.


start here...

http://www.neilblevins.com/

elmarko
06-05-2005, 09:08 PM
two words: Bump mapping

Tooka
06-10-2005, 08:33 AM
I thought the most important thing is to observe. You know what all those look like, you could do more realistic. That's all.

JuanManuel
06-15-2005, 05:09 PM
displacement mapping on stucco walls, tiles, etc
But that is SOOOOO SLOOOOOOOOW

CGTalk Moderation
06-15-2005, 05:09 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.