kpalazov
02-17-2002, 01:23 AM
Hi guys ,
Recently I was surfing the net and found some sample movies of an old Softimage vedio that had gone out of production.
Heres is the link for any one who's interested:
h**p//www.3drender.com/softimage/index.html
What I found amazing is that this program which I thought of as the dinosour of CG3D is probably one of the most advanced packages in modelling today. There was no samples for animation so I can't say any more then that, but the features I did see completly nocked me off my chair:
(1)
Shrink Wrap>> Awsome tool that allows you so use a mesh of any shape(s1) to deform another mesh(s2) in to the shape of (s1).
(2)
Proportional Midification>> I gues we all know what this is. But basically a tool that ollows the user to have influence over multiple points of a mesh , with gradually increasing influence towards the 1or two vertcies he/she uses to control them.
(3)
Localised detail for Nurbs surfaces>> Well you know how when you need to add detail to a nurbs suface isoparms are added along or across the whole surface. Soft allows the user to cut the surface where the deatil is added add the isoparm where it is needed and then re-merge the surfaces with out the unwanted deatil across the whole surface.
(4)Addition of Detail>> Not so much a tool but a feature is the duplicator tool. Lets say you want to put hair on a object you simply draw the hair strend and then duplicate it over the desired surface. Also what I found really impressive is that you can start of with a simple flat model of a creature. Then model on a flat nurbs surface deatils such as nostrils hair dimples scares and then drape that flat suface over the character to give the creature more deail. I think this was called deformation by surface.
Anyways Im rambling so I'll finish of by asking any of the gurus out there if these features are present in the current version of maya or if there is a way to emulate them.
Thanks
Recently I was surfing the net and found some sample movies of an old Softimage vedio that had gone out of production.
Heres is the link for any one who's interested:
h**p//www.3drender.com/softimage/index.html
What I found amazing is that this program which I thought of as the dinosour of CG3D is probably one of the most advanced packages in modelling today. There was no samples for animation so I can't say any more then that, but the features I did see completly nocked me off my chair:
(1)
Shrink Wrap>> Awsome tool that allows you so use a mesh of any shape(s1) to deform another mesh(s2) in to the shape of (s1).
(2)
Proportional Midification>> I gues we all know what this is. But basically a tool that ollows the user to have influence over multiple points of a mesh , with gradually increasing influence towards the 1or two vertcies he/she uses to control them.
(3)
Localised detail for Nurbs surfaces>> Well you know how when you need to add detail to a nurbs suface isoparms are added along or across the whole surface. Soft allows the user to cut the surface where the deatil is added add the isoparm where it is needed and then re-merge the surfaces with out the unwanted deatil across the whole surface.
(4)Addition of Detail>> Not so much a tool but a feature is the duplicator tool. Lets say you want to put hair on a object you simply draw the hair strend and then duplicate it over the desired surface. Also what I found really impressive is that you can start of with a simple flat model of a creature. Then model on a flat nurbs surface deatils such as nostrils hair dimples scares and then drape that flat suface over the character to give the creature more deail. I think this was called deformation by surface.
Anyways Im rambling so I'll finish of by asking any of the gurus out there if these features are present in the current version of maya or if there is a way to emulate them.
Thanks
