View Full Version : Sculpting question
Raptor235 10-14-2002, 05:32 PM Hey there, got a small problem I"m trying to figure out...I'm working on sculping a head and I need detail so I'm using a nurbs sphere to start /w 64x64 spans but I'm not getting enough detail when I try to sculpt....here is the problem
in shaded view I see the iso parms but they're far apart but when I look at it in wireframe there is a ton of detail see pic before how can i get the sculpting tool to react to the detail in wire frame rather then shaded view?>
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wedge
10-14-2002, 07:49 PM
that is the nature of NURBS.... you ARE sculpting the wireframe isoparms, its just the shaded view doesn't show you all of them.
Raptor235
10-14-2002, 07:57 PM
well is there anyway to change the shaded view to show all of them?
Raptor235
10-14-2002, 08:02 PM
I just reread your question one more time...i dont' think i am sculpting the wireframe iso parms cause when I zoom in and try to sculp an area that doesn't show iso parms nothing happens it only affects the big intersections
ryguy
10-14-2002, 11:30 PM
When using Artisan on a mesh, it uses vertices to scultp so you need more vertices... so add more isoparms around the area you need more detail: Select an iso and move it where you want, then shift+select/move any other ones you want in that area.
Then go to Edit Nurbs -> Insert Isoparms. Then use the scultp surfaces tool. You should get more control.
~Ryan
Raptor235
10-15-2002, 01:50 AM
great i'll try tha
fango
10-15-2002, 05:35 AM
if you want to see your isoparms in wireframe mode, you need to switch to detail 1 (hit 1 ), or you can use that script
displaySmoothness -divisionsU 0 -divisionsV 0 -pointsWire 16 -pointsShaded 4;
subdivDisplaySmoothness -smoothness 3;
(put it on your shelf) select the object, hit the script. you will now see only your isoparms in wireframe view and still see a lv3 detail in shaded view.
MasonDoran
10-15-2002, 09:44 AM
Raptor, judging by your model...you already have more then enough detail to model a head....you are just creating more work for yourself. If you want to use NURBS....look for the tut on Highend3d.com for patchmodeling
ryguy
10-15-2002, 02:31 PM
That's one downfall about using the sculpt surfaces tool. Your models need to be heavy in order for the tool to respond correctly.
~Ryan
MasonDoran
10-16-2002, 09:45 AM
for me, The best work flow is using the surface editing tool....much faster and easier then artisan......and then i smooth the kinks out with artisan. There is tons more control with the surface editing tool because you can grab a point anywhere on the surface instead of being limited to the CVs like artisan. That way u can have a low res surface to make things more efficient.
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