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View Full Version : my cg_girlfriend by maya


psp
10-14-2002, 01:46 PM
this is my next cg_girlfriend:p

dogdoy
10-14-2002, 01:58 PM
Nice girl! i like her hair. :thumbsup:

GregHess
10-14-2002, 03:24 PM
Why their isn't most posts about this, I'll never know. Fantastic job. Now just port her to real life.

:D

Edin
10-14-2002, 05:12 PM
That hair is amazing!

psp
10-14-2002, 05:46 PM
my work is need modify, i will make a animation for her. just a moment.

her hair is use maya paint effect. :p

wedge
10-14-2002, 06:42 PM
crop the bottom a bit, it makes her neck look REEAAAALLLY long since there isn't a neck. great job overall! only other crit is that her skin tone is fake-looking, whilst her hair looks more real. you should try to make them more ...hmm... synonymous?

blendertrout
10-14-2002, 06:46 PM
But if your going fot the "American Beauty" pose then your leaving out the best part. :bounce: show us a littlemore!!! ;) Nice work.

erwin1978
10-14-2002, 09:16 PM
can you post a wireframe for me. I'm trying to get a good idea on how the majority configure their polygons.:airguitar

Abe
10-15-2002, 07:20 PM
I have to agree the only thing wrong for me is the skin texture its to pale but hay who am i to critise i could come no where near your talent i know its been said by every one else but that hair is fantasic well done :applause:

aurora
10-15-2002, 07:34 PM
You have to love that hair thats very nice. I also agree on the skin texture but I also want to comment on the light. With the direction its coming down on her it makes the shadow of the nose make things alittle pointy to me. Try moving it off to the left just a alittle bit so the shadow is thrown just alittle to the side and gives and lets you know its a shadow more so then part of the skin shader or model.

psp
10-16-2002, 03:52 PM
:p

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