View Full Version : Glass Shader complexity?
stzaske 10-14-2002, 11:00 AM I'm trying to learn shader creation, and running into a BUNCH of problems.
One thing is...my shaders are growing HUGE...perhaps 30-50 object/items. I'm sure this is REALLY slowing down my renders.
I'm just trying to shade a NURB coke bottle that I have created and having NO luck with it.
Do you guys have a limit you try to impose on yourself for shader complexity? Does 30-50 items in a shader network sound high? It sure seems complex to me.
-=STZ=-
www.zaske.com
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MasonDoran
10-14-2002, 11:37 AM
why not download some glass shaders from AW or use the glass shaders in the Shader Library...that should make things more clear
Carina
10-14-2002, 01:10 PM
Hi!
This one is good:
http://www.aliaswavefront.com/en/Tmpl/Maya/html/index.jhtml?page=/en/Community/Learn/how_tos/rendering/rendering_m.html#
Go to How to create a realistic glass shader.
have fun:)
stzaske
10-14-2002, 11:36 PM
Yes, both are OK tutorials...but the Shader gets MUCH more complex because my object is a NURB with non-uniform isoparms, and because I've got labels on my object. I cannot do things like projections because it gets double projected through both the inside and outside edge of the glass.
Labels seem to add a HUGE amount of complexity. Then once you try to add things like a diffuse, specular, and refractionIndex map...the shader becomes unweilding.
I'm just not sure if I'm going about this the right way, or if there is a better way (perhaps redering in passes, etc).
-=STZ=-
www.zaske.com
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