RobertoOrtiz
05-28-2005, 12:57 AM
Quote:
"The next-generation Internet proved the perfect virtual sandbox for developing a video game completed this week by students from eight universities in four countries.
The game, "Descent to the Underworld" re-imagines the Orpheus myth in settings designed by the students, who live in Philadelphia, Beijing, Brazil and Prague. Producer Nora Barry, a filmmaker who led the project, calls the hybrid a "game-film." Players don't accumulate points. Instead, the player's moves create a story that is retold in scenes filmed or animated by the students.
The students collaborated using the nonprofit Internet2 network, which delivers data transfer speeds of at least 100 megabits per second to the desktops of users at universities, corporations and other institutions in the United States and abroad. The network's backbones operate at between 2.4 gigabits per second and 10 Gbps."
>>Link<< (http://www.cnn.com/2005/TECH/fun.games/05/27/next.gen.internet.ap/index.html)
-R
"The next-generation Internet proved the perfect virtual sandbox for developing a video game completed this week by students from eight universities in four countries.
The game, "Descent to the Underworld" re-imagines the Orpheus myth in settings designed by the students, who live in Philadelphia, Beijing, Brazil and Prague. Producer Nora Barry, a filmmaker who led the project, calls the hybrid a "game-film." Players don't accumulate points. Instead, the player's moves create a story that is retold in scenes filmed or animated by the students.
The students collaborated using the nonprofit Internet2 network, which delivers data transfer speeds of at least 100 megabits per second to the desktops of users at universities, corporations and other institutions in the United States and abroad. The network's backbones operate at between 2.4 gigabits per second and 10 Gbps."
>>Link<< (http://www.cnn.com/2005/TECH/fun.games/05/27/next.gen.internet.ap/index.html)
-R
