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greekgod77346
05-27-2005, 07:36 PM
Ok here is another post/question. I just changed the title of my original thread so I wont spam the boards. Ok, so I have a model done on wings. How do I make it an image that i can take into photoshop, or how do I add skins? I would really like to start displaying some work for critique but I don't know how. Thank you for your help and patience.



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I have re entered the world of CG again. It is a fun little hobby, scultping polygons at your whim, granted my models are still mediocre, I am having fun. I have Wings and Blender. How do I import my wings models into blender so that i can apply skins and render.

Fro Lee
05-28-2005, 05:37 AM
1) Save the wings file.
2) In blender go to the file menu>import>Wings3d (.wings)
3) Choose the wings file that you saved in step 1.

If everything works properly, the wings geometry will import into blender. If you experience problems, try tessellate>quadrilateral in wings3d before you import into blender. From what I remember, blender can only use quad's and tri's - but that may have changed with newer versions. Also, if your file uses the virtual mirror, you may need to freeze the virtual mirror before import into blender.

-Fro

greekgod77346
06-01-2005, 11:42 AM
thx for your help fro, maybe you know the answer to my next question?

Fro Lee
06-02-2005, 01:07 AM
thx for your help fro, maybe you know the answer to my next question?

Unfortunately, I do not usually do UV mapping in wings. *GASP*
Why you may ask. Well it is very simple. I can't see any menus in wings3d. Due to a bug that is only specific to wings and blender's text rendering engine on the nvidia 6800 card on a mac I am simply unable to see the menus. This means that I rely purely on keyboard shortcuts most of the time - which makes texturing somewhat difficult. I do the texturing in zbrush.

That said, I know that applying texture co-ordinates involves using the .UV Mapping. command when you have faces selected. This will pop-up a new uv editing window. There, you have the choice to use the Segment by command or mark edges for a cut and use continue to unfold them. You can also select faces and assign them to a AuvChart so that they become separate polygons once unfolded. When you click continue, the model is unfolded and a texture is applied to it. You can then rotate, move, scale and mess around with your faces. If too many polygons overlap, try the tighten command. The texture appears in the outliner. You then export the texture using the "Make External" Command in the outliner and edit in the photo editor of your choice. To update the texture, you may need to reload your scene.

Unfortunately, I do not know a great deal about texture mapping. The following link does a better job at explaining than I.

http://p212.ezboard.com/fnendowingsmiraifrm27.showMessage?topicID=2.topic

-Fro

greekgod77346
06-02-2005, 03:31 AM
thx alot fro

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