WsAl
05-27-2005, 02:11 PM
Hi All,
I'm trying to rig my human skeleton character using cs and physique and it seems to be more difficult than I expected, because the envelope adjustment must fit exactly the mesh otherwise i get a lot of mistakes in the joints when i try to move it.
So i'm asking if there is another way to do that or should i continue this way?
Thanks for help.
I'm trying to rig my human skeleton character using cs and physique and it seems to be more difficult than I expected, because the envelope adjustment must fit exactly the mesh otherwise i get a lot of mistakes in the joints when i try to move it.
So i'm asking if there is another way to do that or should i continue this way?
Thanks for help.
