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rdg
05-26-2005, 09:22 PM
hello

I am trying to animate a snake-like character.
I am using the SplineIK Solver as recomended in this forum.

1. If the snake raises the head parts of the body sinks into the ground. I could compansate this by adjusting the spline helpers so most of the body stays above the groundline. Is there known technique to solve this?

2. Is there a way to use two or more SplineIK Solver on a hierarchy at the same time? One with a Path Constraint for the movement and another for the head to raise? My hierarchy always breaks apart when trying this. I solved this by wiring the SplineHelpers together to get a "sine wave" (?) movement. (the wiring is very basic and only works in the x-direction).

This are links to a image of the snake rig and a max-file of the snake.



image of snake

(http://proforma.preset.de/3dsmax/snake_breakthough.jpg)
3dmax file

(http://proforma.preset.de/3dsmax/snake_ik_rig.zip)
thank you

Georg

rdg
05-27-2005, 06:06 AM
Meanwhile I rewired the snake and added custom attributes to controll the head.
The changes are in the zip file posted above.

But I am still interessted in "two SplineIK Solvers attached to one hierachy".


Thank you
Georg

rdg
05-27-2005, 12:24 PM
Hello,

here is a snake with custom attributes. you can find them on the blue circle helper around the snake-object.

http://proforma.preset.de/3dsmax/snake_customAttributes_rig.zip (http://proforma.preset.de/3dsmax/snake_customAttributes_rig.zip)

maybe someone finds this usefull.

Georg

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