View Full Version : Maya cloth and "simple" clothes
Stuck 05-26-2005, 08:13 AM Hello, I'm pretty new to Maya Cloth (brand new actually). Did the alias tutorials and some other things I found on the web but I still cannot figure something out for my model.
Basically right now I have a female modelled and I made a tube top and a miniskirt for it just by extracting parts of a duplicate of the model and moving the vertices out to resemble a tube top and a miniskirt. I want to see if I can use Maya cloth though and I've so far ended up messing up repeatedly.
1st attempt: Converting the tube top to cloth, it just takes a while doing something then says it was interrupted.
2nd attempt: Textbook cloth making. I made a VERY simply hourglass type bunch of curves, duplicated, one front, one back, made panels, created collision object on the model. However once I start sewing seams....it kind of implodes. Also increasing the resolution in the CP stitcher doesn't seem to do anything.
I can't post attachments right now so basically in terms of a diagram, it's like this
C M C
C's are cloth panels, M is the model. It just doesn't work :(
Any help is appreciated, thanks
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daraeill
05-26-2005, 07:45 PM
try using Maya cloth as a wrap deformer for your extracted "clothes"
Stuck
05-26-2005, 11:15 PM
Thanks for the suggestion, but would the wrap deformer application to the extracted "clothes" give the same effect as cloth? Also, why does the panel attempt simply just fall apart?
bgdave39
05-27-2005, 06:16 AM
that is interesting. how would you go about doing that?
Stuck
05-27-2005, 06:18 AM
Eh? Was it addressed to me?
-confused-
Stuck
01-06-2006, 03:41 AM
OK I've recently tried to keep working on it...worked on other stuff in the interim period. Still no go. Maya cloth by itself doesn't work, I've no idea what's with it. Syflex is only good for loose, billowy clothes. Anyone have any idea how I would make a simple tube top for a female character? Trying to let it have some cleavage (dark elf female).
Any help is greatly appreciated. Right now all I've done is copied the torso and added it back on but with some parts moved to make it look like clothing instead of a bodysuit or something.
Sorry, I guess what I should be asking of the talented people here (I've seen those WIP's...holy cow), is: how do you model a body, then add clothing to it? Tight clothing, semi tight, etc. Not like a full sweatshirt or anything, but stuff like a tube top, a skirt, etc. Maya cloth isn't much help. Thanks so much.
I have never had much success with converting a mesh to a cloth object. Panels however work great. The main thing to pay attention to when stitching is making sure your seams don't get criss-crossed. This is caused by one curve in the seam having a different direction from the other curve. Also measure your model and use those measurements as the basis for your panels. If you are just drawing curves in an ortho view over your model like they show in the tutorial, without measuring your model first chances are you cloth is going to be way too small and give you lots of trouble.
akaiwa
01-07-2006, 06:15 PM
ith it. Syflex is only good for loose, billowy clothes. Anyone have any idea how I would make a simple tube top for a female character? Trying to let it have some cleavage (dark elf female).
I'm curious why you would say that. Syflex by default will be loose and billowy, but you can easily change the parameters to be stiff cloth, skin, rubber, whatever you want. If you don't want to use Syflex, that's one thing, but Syflex can simulate any different type of cloth.
Stuck
01-08-2006, 05:50 AM
I said it because most tutorials I saw were for like baggy clothes, capes, flags, etc, nothing for tighter clothing.
What I did was a simple "hourglass" shaped thing using about...6 straight curves. Just made a tubular shape when I made it into cloth, wouldn't stick to the body. Kind of weird.
the tube top should be just modeled... really why does something like that need to move dynamically. I can't think of any reason unless you are trying to take it off and yeah good luck on that. But if you are really set on trying to make it cloth you need to mess with Mesh contraints and u and v scale under the cloth properties.
Also which version of maya are you using 7 has been good to me making a polygon mesh into a cloth object. 6.5 and below it has been a DISASTER. the Mini skirt is simple, it just matters if you want it tight like leather or puffy like a princess. If you want it tight like leather you can just use the curve method, you will need to animate the cp_property setting for u/v scale and bend so that you can fix the pentration issues you'll get when your character walks. If you want more a skirt that moves like with more fabric in the width, just model it and then make it a cloth object. and remember MESH Constraint (it is your friend)
Also if you are going to make tight fitting clothing you need to make sure you weights are PERFECT, any pinching of faces will take the cloth inside and ruin the simulation.
Hope this helps
Rich
Stuck
01-09-2006, 02:37 AM
No not trying to take it off (why?). Just hoping it gets the folds and creases that should happen with real cloth. What I've done is just extract a copy of the torso area and just chopped it to be clothing.
I'm using 7, yes.
So weight first, THEN convert poly to cloth? Awesome. Thanks.
Helps a lot, thank you very much.
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