drfoley
05-26-2005, 03:58 AM
I have a space scene where my characters are fighting each other with a very nicely done planet, that was rendered seperately, composited in the background. It was rendered seperatley b/c it requires a Glow effect.
Low and behold, after I finished rendering this scene I noticed that the background composite moves when the camera pans. Should have known this would happen.
Well, now I have to ask whats the best way to tackle this problem. I could render everything together but the planets Glow effect will "white-out" the edges of the other objects in the scene.
Or I could render the camera's "path" I guess seperately and then use that as a sequenced composite. But I dont know how to do that. And that would take my computer Millenia to finish b/c I'm rendering at Widescreen HDTV.
Is there a better way to do this? What would the Pros do?
Specs:
Pentium 4 2.26 GHz
1Gb RAM
Windows XP Home
Nvidia 128MB video card
Thanks,
Dr.Foley
Low and behold, after I finished rendering this scene I noticed that the background composite moves when the camera pans. Should have known this would happen.
Well, now I have to ask whats the best way to tackle this problem. I could render everything together but the planets Glow effect will "white-out" the edges of the other objects in the scene.
Or I could render the camera's "path" I guess seperately and then use that as a sequenced composite. But I dont know how to do that. And that would take my computer Millenia to finish b/c I'm rendering at Widescreen HDTV.
Is there a better way to do this? What would the Pros do?
Specs:
Pentium 4 2.26 GHz
1Gb RAM
Windows XP Home
Nvidia 128MB video card
Thanks,
Dr.Foley
