PDA

View Full Version : WIP Tube Chassis Racer


DarkSaturn
05-26-2005, 01:51 AM
http://www.darksaturn.com/project/0505/050525.jpg
Still early in the contruction of this one. Limited body panels leaving much of the mechanics exposed, will be some downforce surfaces to keep it on the road.

elagman
05-26-2005, 01:59 AM
Sweet:thumbsup: Nice clean model. Keep us updated.

tilite
05-26-2005, 02:00 AM
wow... i really think im missing out... i have never once tried to model a car of any sort. project for the holiday break:D

i will watch to see how you develope this.. no crits or comments jsut bring it along :thumbsup:

giant551
05-26-2005, 11:43 AM
Excellent work ! i really like the detail of the engine and wishbone suspension looking forward to seeing more of this model

KBOC
05-26-2005, 12:43 PM
Great Work!

Radiant
05-26-2005, 01:03 PM
nice job :thumbsup: keep working and posting :bounce:

EighthDecay
05-26-2005, 05:17 PM
Really sweet looking man, love the look of this, looks classic by design.

Never have I seen a tube frame quite like this. Do you have reference pictures of this?

looks like it would work, just never seen something with pipe that fat.

Lord Banshee
05-26-2005, 06:47 PM
Wow very nice, How did you do that render i am really new to Flamingo? Maybe you post this in my thread about flamingo GI?

P.S. Do you race? Or is it just a modeling project?

Thanks,
Chris

7Stones
06-01-2005, 04:30 AM
Nice job! Love the detail. Looking foward to seeing more.

DarkSaturn
06-13-2005, 07:26 PM
Wow very nice, How did you do that render i am really new to Flamingo? Maybe you post this in my thread about flamingo GI?

P.S. Do you race? Or is it just a modeling project?

Thanks,
Chris

Using the Flamingo default Sun settings in combination with a slightly gritty grey texture with a clear top-coat.

Just a modeling project.


http://www.darksaturn.com/project/0505/016.jpg

There is a more recent render. Been busy so I haven't had much time to work on this piece. The front end of the block actually has a front now, however its rather obscured by the belt and fan assembly. The intake and the first bit of the limited aero package have been applied aswell. This is fairly typical of the way I work, I start with a general idea of an outcome but without a full on concept or reference. Not really the most organized way to go about things, and you usually end up having to redo certain portions that don't fit, but I enjoy the tinkering one piece at a time style. Like building out of Lego without the brick constraints.

giant551
06-13-2005, 10:29 PM
The renders really great !!! i really like the green material

Radiant
06-14-2005, 07:47 AM
I love it :P

tilite
06-14-2005, 11:12 AM
what is it bro?? tube racer?? whatever it is its cool.

on the new body that you have added, i love how the form is followed from the air intake... at the tip of this new body how it wraps down, i dont know, just seems a little odd.

Is this thing going o be twice as long as what you have here?

DarkSaturn
06-14-2005, 08:13 PM
Will eventually be some form of single seater tube chassis racing vehicle.

As for the aero nose bit, where it curves down, that will continue and join into the front wing, working on that now.

Taria
06-14-2005, 08:47 PM
that is sweet as hell, how do you get the textures to look so real like that? I try to do that and it looks like doody...lol

DarkSaturn
06-14-2005, 09:19 PM
that is sweet as hell, how do you get the textures to look so real like that? I try to do that and it looks like doody...lol

For that render I've got Flamingo on Raytrace rather than Photometric. Using the Sun for lighting. If you look in the Flamingo materials library, under the visualFX folder, grab the Intrigue Blue Metallic, its got a good top-coat setup.

Taria
06-14-2005, 09:26 PM
ah, I see, only thing is I don't have Flamingo, I'm a borke person so I can't afford to many of the bells and whistles...:(

DarkSaturn
06-14-2005, 09:39 PM
ah, I see, only thing is I don't have Flamingo, I'm a borke person so I can't afford to many of the bells and whistles...:(

Yeah, I hear that. I haven't given Flamingo much of a workover yet, been concentrating elsewhere. My impressions thus far is that its fundamentally a sound, if slow, renderer, however if accurate texturing is your deal its not the option to go with. Imagine Bryce, but with better controls and not having to jump through the export/import loop. Needs a whole lot more flexibility when it comes to mapping.

Taria
06-15-2005, 06:20 AM
oh, okay, well I don't think my little machine can handle it then. One day I will ahve a big machine like everyone else, but until then I will love and hug this one. LOL

thanks for the replys

DarkSaturn
06-15-2005, 10:06 PM
Front wing.

http://www.darksaturn.com/other/017.jpg

tilite
06-16-2005, 03:50 AM
now i understand that wing.. lolits alot more attractive than i imagined it to be, so you've done a very nice job.

It might jus be the perspective angle but with the size of those wheels the air intake seems sooo tiny and insuffiecent.

1 more thing would be the yellow additions on the edges of the wings. what the?... there square lol, are you going to 'craft' them a lil more.

but very nice job

DarkSaturn
06-16-2005, 07:04 AM
now i understand that wing.. lolits alot more attractive than i imagined it to be, so you've done a very nice job.

It might jus be the perspective angle but with the size of those wheels the air intake seems sooo tiny and insuffiecent.

1 more thing would be the yellow additions on the edges of the wings. what the?... there square lol, are you going to 'craft' them a lil more.

but very nice job

I've been thinking the whole engine/chassis scale has been off for a while, just needed some outside incouragement to actual fix the problem. Had to rebuild the top bit of the nose, change the chassis tube locations (since they wrap around the engine and the exhaust tubes), and of course fix that puny intake, wasn't too happy with the design anyway. Serves me right for trying to build something this complex without a fully implemented idea. More interesting this way though.

http://www.darksaturn.com/other/050615.gif

Le wireframe.

As for the winglets on the end of the front spoiler, more comming to them soon, however they will likely stay rather rigid looking, better for aerodynamics... then again not like it would be the first thing on the vehicle I've taken creative license on.

Cheers,

DarkSaturn

tilite
06-16-2005, 08:08 AM
hoah!! now hat feels more manly:thumbsup:

DarkSaturn
06-16-2005, 10:16 PM
http://www.darksaturn.com/other/050616.jpg

Focusing on the engine now, moved the belt assembly in closer and added more.

Glyptic
06-16-2005, 10:44 PM
That's extraordinary! Please post updates.
How long have you been a Rhino Jockey? What render engine did you use? How long did it take to get this render?
Makes my earrings look like something made by someone with two functioning brain cells.
Which is probably more than half right.

DarkSaturn
06-16-2005, 11:11 PM
That's extraordinary! Please post updates.
How long have you been a Rhino Jockey? What render engine did you use? How long did it take to get this render?
Makes my earrings look like something made by someone with two functioning brain cells.
Which is probably more than half right.

I actually picked up Rhino 1.1 in late 99 or early 2000 as I was planning on heading into the Industrial Design program at the University of Alberta and they used Rhino for their digital courses. I did end up taking the foundation year of that program and about 3 months of the actual program before finding that their emphasis was still squarely in the 'hands-on' world, which was not my interest. So I transfered to the Alberta College of Art & Design program and completed the BA program in Media Arts & Digital Technologies there. I played with Rhino occasionally but didn't really get into it solidly until around 2002. Been hooked since.

Thats a flamingo render, took about 3.5 minutes or so (P4 3.0 Ghz), it should be noted that all the meshes are already built, if I cleared them out it would likely take 5 minutes or so to rebuild them. Only having the 'sun' light turned speeds it up too since its only calculating one light source, albeit a soft one.

When it comes to building organic things with Rhino I haven't got a clue, though viewing that Character tutorial Teyon posted a few weeks back at least gave me an idea of where to start. A whole lot more usefull than that bundled Duck tutorial.

Glyptic
06-17-2005, 12:29 AM
Thanks for the information.
You've got about four years head start on me.
Very nice work. Please keep posting. It would be nice to have a lively Rhino forum here.
I follow the Rhino NG, which has provided me with hundreds of pages of print outs for reference material. The contributors there are beyond generous with their expertise.
CGTalk does have the added feature of giving the members exposure to other sw packages. I'm just starting to use C4D for renders, and in time organic modeling for my jewelry. And this forum lets me check up on both of my interests very conveniently.
larry

DarkSaturn
06-17-2005, 12:48 AM
Thanks for the information.
You've got about four years head start on me.
Very nice work. Please keep posting. It would be nice to have a lively Rhino forum here.
I follow the Rhino NG, which has provided me with hundreds of pages of print outs for reference material. The contributors there are beyond generous with their expertise.
CGTalk does have the added feature of giving the members exposure to other sw packages. I'm just starting to use C4D for renders, and in time organic modeling for my jewelry. And this forum lets me check up on both of my interests very conveniently.
larry

With your Jewelry are you using Rhino/C4D simply for design/concept purposes or is it part of your production routine?

I've been instruting Rhino in the Jewelry department here, which has been interesting for me since while I do come from an arts background, Jewelry and Metals are all new to me. We have a relationship with the technical school (SAIT) next door, allowing my students to have Rhino models rapid prototyped (in ABS plastic on a 3D printer). They have then created a mold, burned out the plastic, and then cast the shape in bronze. Fascinating to see these 3D projects become a physical reality. Its not a perfect process, especially since its basically one of, but its a start. As the cost and potential of that technology makes it more approachable it should be really interesting to see the effect on the 3D community.

UVDan
06-17-2005, 03:51 AM
The yellow angle irons look out of place with the aerodynamic flow of the rest of the front wing. But it is absolutely gorgeous, and I am an airplane guy, not a car guy. How many layers is this ?

DarkSaturn
06-17-2005, 04:54 AM
The yellow angle irons look out of place with the aerodynamic flow of the rest of the front wing. But it is absolutely gorgeous, and I am an airplane guy, not a car guy. How many layers is this ?

Yeah, still a lot of detail to go into the winglets, plus they are way to thin right now. Currently 28 layers, some sections are split into several layers. Makes it easier to work without having all this excess clutter filling of the viewports, also keeps my system of keeling over every time I try and rotate.

Glyptic
06-17-2005, 05:42 PM
With your Jewelry are you using Rhino/C4D simply for design/concept purposes or is it part of your production routine?

I've been instruting Rhino in the Jewelry department here, which has been interesting for me since while I do come from an arts background, Jewelry and Metals are all new to me. We have a relationship with the technical school (SAIT) next door, allowing my students to have Rhino models rapid prototyped (in ABS plastic on a 3D printer). They have then created a mold, burned out the plastic, and then cast the shape in bronze. Fascinating to see these 3D projects become a physical reality. Its not a perfect process, especially since its basically one of, but its a start. As the cost and potential of that technology makes it more approachable it should be really interesting to see the effect on the 3D community.

I use Rhino to for everything from sketching in 3D to modeling pieces for production. Production might be fewer than five pieces at a go, or 50-100 at a time. For my needs the Perfactory machine is the best. The model is very stable and can be filed or polished prior to the mold being made from it. Multiple molds can be made from it, and the surface is superior to other techniques I used. Non-shrink silicone saves me on shrinkage, so my castings are more accurate. Inject casting wax into the mold and cast up the result.
All I do is design and then email the Rhino file, and the RP co does everything else.
I'm not sure what effect adoption of the technology by jewelers will have on the 3D community, but it is making significant changes in the way jewelry is designed and produced. Check out www.cadwax.com, a Rhino/jewelry tutorial site.

sabaman
06-21-2005, 06:31 PM
that is an awesome project m an,....

DarkSaturn
06-30-2005, 06:24 AM
Thanks for all the comments, here is the most recent render showing the first bit of the cockpit.


http://www.darksaturn.com/other/050629.jpg

Not really happy with the front spoiler so I'll redesign it, hadn't factored in the car's rake anyway.

EighthDecay
06-30-2005, 05:12 PM
excellent work thus far man. Its like reminding me of a motorcycle and a hotrod all in one. I like all the exposed mechanicals and the simple body work. can't wait to see it in all its glory. :-D

DarkSaturn
07-02-2005, 10:45 PM
Any Flamingo experts hanging around here? Wondering if there is a way to fix the really chopy anti-aliasing (or lack of) present when you use soft shadows, really obvious in that last render I posted near the bottom of the front tires and where the chassis tubes overlap. This was renderered with 16x, the sun light turned on with .500 soft shadows and 5 samples.

DarkSaturn
07-06-2005, 03:58 PM
Some more detail on the driver position.

http://www.darksaturn.com/other/050706.jpg

CGTalk Moderation
07-06-2005, 03:58 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.