Thoughtcast
05-25-2005, 06:15 PM
Hi there.
I think this is my first post, and - go figure - it's about to a problem I'm having.
I'm currently laying out UVs for a character who's already skinned and animated, and I'm also doing the UV-layout in Wings 3D, since i consider that workflow to be more convenient. However, - and here comes the problem- when I import the .obj-file back into Maya and try to transfer the UV set from my duplicate (with the now laid out UVs), to the skinned and animated character, it simply won't work.
Now, I've read the help about Polygons-Transfer-UV Sets, and it seems pretty straightforward; select the source object, then the destination object, and press Apply. I have checked and double checked, and both my objects have the exact same number of vertices (duh, they're duplicates). They don't have the same number of UVs though, since the destination object has unedited UVs, but could that really be the issue?
I've checked the Script Editor, and this is what it had to say:
// Warning: Can't perform polyTransfer1 on disabled selection //
Now, the first thing i checked was if i had any funky selection masks or somesuch going on in the background, but I really didn't.
Could it be that I'm screwed, or am I missing something obvious?
(By the way, you may wonder why in gods name I would want to do all the skinning and animation prior to texturing, but that's basically because I had to be finished with the animation within a certain timeframe, and so the texturing recieved a low priority. The texturing still has a pretty low priority, but I really don't like when things ain't working).
I think this is my first post, and - go figure - it's about to a problem I'm having.
I'm currently laying out UVs for a character who's already skinned and animated, and I'm also doing the UV-layout in Wings 3D, since i consider that workflow to be more convenient. However, - and here comes the problem- when I import the .obj-file back into Maya and try to transfer the UV set from my duplicate (with the now laid out UVs), to the skinned and animated character, it simply won't work.
Now, I've read the help about Polygons-Transfer-UV Sets, and it seems pretty straightforward; select the source object, then the destination object, and press Apply. I have checked and double checked, and both my objects have the exact same number of vertices (duh, they're duplicates). They don't have the same number of UVs though, since the destination object has unedited UVs, but could that really be the issue?
I've checked the Script Editor, and this is what it had to say:
// Warning: Can't perform polyTransfer1 on disabled selection //
Now, the first thing i checked was if i had any funky selection masks or somesuch going on in the background, but I really didn't.
Could it be that I'm screwed, or am I missing something obvious?
(By the way, you may wonder why in gods name I would want to do all the skinning and animation prior to texturing, but that's basically because I had to be finished with the animation within a certain timeframe, and so the texturing recieved a low priority. The texturing still has a pretty low priority, but I really don't like when things ain't working).
