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Adam
05-25-2005, 04:06 PM
I'm using mental ray with version 5.0 of Maya (can't remember what version that makes MR but anyway) and I'm using the bump pass through node in cunjunction with all the other nodes necassary to create a bump map that works with a dgs material. I think I have them all in the right order but I just can't figure out how to connect tha actual texture file that I have created into the tex attribute in the pass through node... In maya 6.0 it is easy because there is a texture button next to the tex attribute and when you click it it automatically creates a new node that lets you map a file by browsing to it (Just like the maya software file node) but in 5.0 there is no button just a blank field and as far as I can see in my create texture menu there is no node that I can create manual and then connect it into the attribute that is the same as the one created for you in 6.0

Please help

also if it is as simple as typing in the file path into the tex field please give me an example of the format needed

Thanks

eddgarpv
05-25-2005, 05:01 PM
you create a file node where you load your texture. Then, in the text field of the mr node you must type the name of that file node and add ':tex'

like " file1:tex " without "

Adam
05-25-2005, 05:20 PM
thanks I will try that when I get home from work

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