View Full Version : More color slots for bumpcombiner?
MarkAW 05-25-2005, 10:09 AM Hi all,
How do I add extra color inputs to the bumpcombiner so that I have more than the current two?
Basically I want mix8 and bumpcombiner combined into one nice’n’neat node.
Thanks!
M
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floze
05-25-2005, 06:22 PM
Just plug a mix8layer into the surface.shader (m_input) slot of your bumpcombiner.
MarkAW
05-25-2005, 08:42 PM
I was kinda wondering about rewriting the .mi .dll files so I could squish both the M8 and BC into one node.
This is so I have one node instead of two :D
Francescaluce dodes this all the time, and I thought it looked like fun.
By the way, is Francescaluce the patron saint of CGTalk? Because she should be!
M
floze
05-25-2005, 09:38 PM
You could easily write a phenomenon holding both of the nodes and forwarding all of the required values to the UI. Just dont have the time right now to set one up, but it's not a hard task, only many values.
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