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delarge
05-25-2005, 08:37 AM
greetings to all.
I'm getting into MR (with Maya 6.0[1]), so actually I'm exploring the fast_misss* shaders. first of all I wrote a mel-script which automatically will set up working hypershade-network which one then would use as a starting point to set up a skinshadind-network...

after playing around with the different settings I realised, that in the framebuffer alpha is missing although in MR render globals framebuffer is set to "RGBA/Gamma 1/colorclip Raw".

I'm aware, that using MR-nodes within Maya isn't that comfortable. but I rally like to go behind the scenes. so if anyone could give hints here and there, I'd really appreciate that...

cheers

~mike~
05-25-2005, 09:14 AM
hi there,

you need to put on Pass surface color alpha channel under custom entities in mental ray globals thats how u willl get alpha

BillSpradlin
05-25-2005, 02:39 PM
This question gets asked at least once a week, using the search feature will net you the answer to your question. It's usually a good place to start.

delarge
05-30-2005, 02:02 PM
thanks guys. I really wasn't that patient in searching, I admit...
had to go fast, but thanks anyway... ;)

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05-30-2005, 02:03 PM
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