hordePrime
05-24-2005, 01:17 PM
HEy all...
So I'm doing some low poly game modeling, using normal maps to simulate high poly count...
HEre's the scenario...if I took a poly cube, no alterations...is there any way I could use normal mapping to make the edges look bevelled? (think Unreal 3 environments, as opposed to HL 2 environments...)
THanks everybody
So I'm doing some low poly game modeling, using normal maps to simulate high poly count...
HEre's the scenario...if I took a poly cube, no alterations...is there any way I could use normal mapping to make the edges look bevelled? (think Unreal 3 environments, as opposed to HL 2 environments...)
THanks everybody
