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View Full Version : Smooth Edge Normal Mapping


hordePrime
05-24-2005, 01:17 PM
HEy all...

So I'm doing some low poly game modeling, using normal maps to simulate high poly count...
HEre's the scenario...if I took a poly cube, no alterations...is there any way I could use normal mapping to make the edges look bevelled? (think Unreal 3 environments, as opposed to HL 2 environments...)


THanks everybody

MasonDoran
05-24-2005, 01:42 PM
normal maps are dependant on good Uvs so other then that why should you not be able to do beveled edges?

The limitation of normal maps is it is only a texture map...so a simple poly cube is still going to look like 6 sided cube...just with a normal map.

Synthesizer
05-24-2005, 07:41 PM
Yeah, trying to make edges look beveled doesnt work too well in my experience. It will just darken the object around the edge, making it look pretty weird.

lovisx
05-25-2005, 02:46 AM
if you are using tangent spaced normal maps you want to avoid 90 degree angles as much as possible. Better to bevel the box, then to add a bevel normal map to a box.

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05-25-2005, 02:46 AM
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