DJSmackMackey
05-24-2005, 12:39 AM
I am using a nurbs plane with an alpha channel applied to the transparency as a cutout for my character to interact with. I turned the matte opacity to 0, so that the cutout would leave a black spot in the alpha channel when it renders. However, around the edges it's got this noise so that it's not leaving nice clean lines. Does anyone know how to resolve this? Or why it's doing it?
