View Full Version : ambient with a MR dgs shader
Is there anyway to create an ambient connection with a dgs material as I need blurry reflection and ambience and lack maya 6.0 (have 5.0). I would appreciate any information
05-23-2005, 11:13 PM
Use a mib_color_mix. Set Color_base to what you want the ambient colour to be, plug the DGS into Color_0 and set Mode_0 to 2 (add), then connect mib_color_mix.message to dgs_materialSG.miMaterialShader.
If you need more info let me know. Check the docs (Maya\devkit\mentalray\docs\gettingStarted) and look at Sample Compositing for more information about using a color_mix.
05-24-2005, 01:11 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2014, Jelsoft Enterprises Ltd.