ElectronicArts
05-23-2005, 09:54 PM
World Event Animator
Responsibilities:
The animator’s main focus would be to create realistic character and world animation using dynamics and/or hand-keyed animation to enhance the game environment and experience. This person will collaborate closely with engineering and art team members and use a variety of tools including maya and proprietary technology in order to deliver assets that are both visually sound and within the technical limitations of our engine. This will be a technically demanding and cross-functional position.
Requirements:
All World Animation Candidates must have a portfolio and reel that demonstrates:
*A strong artistic background
*Layout and/or dynamic events involving physics simulations or realistic hand key animation
*Strong understanding of classic animation principles and fundamentals (i.e.; Squash and Stretch, Staging, timing and Motion, anticipation, exaggeration, follow through, arcs and appeal.)
*An eye for detail and realism
*Ability to pull many elements into a scene and organize it in an efficient and clear manner
*Strong understanding of and proficiency with Maya Dynamics (ideally 2+ years experience)
*Ideal candidates will have supporting experience with rigging and basic modeling.
*Maya Mel Scripting Experience a plus
*Production work experience in Games, Cinematics, or Feature Films
PORTFOLIO SUBMISSION GUIDELINES
Please address your demo to:
Katie Stokes
c/o Electronic Arts Staffing
209 Redwood Shores Parkway
Redwood City, CA 94065
Please include a current resume, detailed shot list (do not forget your shot list) and cover letter with your portfolio/demo reel. Online demos and DVD's are preferred. For Online demos, please display a single web link at the top of your resume in bold. Please only send copies of your art as submissions will not be returned.
Responsibilities:
The animator’s main focus would be to create realistic character and world animation using dynamics and/or hand-keyed animation to enhance the game environment and experience. This person will collaborate closely with engineering and art team members and use a variety of tools including maya and proprietary technology in order to deliver assets that are both visually sound and within the technical limitations of our engine. This will be a technically demanding and cross-functional position.
Requirements:
All World Animation Candidates must have a portfolio and reel that demonstrates:
*A strong artistic background
*Layout and/or dynamic events involving physics simulations or realistic hand key animation
*Strong understanding of classic animation principles and fundamentals (i.e.; Squash and Stretch, Staging, timing and Motion, anticipation, exaggeration, follow through, arcs and appeal.)
*An eye for detail and realism
*Ability to pull many elements into a scene and organize it in an efficient and clear manner
*Strong understanding of and proficiency with Maya Dynamics (ideally 2+ years experience)
*Ideal candidates will have supporting experience with rigging and basic modeling.
*Maya Mel Scripting Experience a plus
*Production work experience in Games, Cinematics, or Feature Films
PORTFOLIO SUBMISSION GUIDELINES
Please address your demo to:
Katie Stokes
c/o Electronic Arts Staffing
209 Redwood Shores Parkway
Redwood City, CA 94065
Please include a current resume, detailed shot list (do not forget your shot list) and cover letter with your portfolio/demo reel. Online demos and DVD's are preferred. For Online demos, please display a single web link at the top of your resume in bold. Please only send copies of your art as submissions will not be returned.
