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ElectronicArts
05-23-2005, 09:52 PM
In-Game Cinematics/World Integrator
Electronic Arts - Redwood City, CA

Job duties:

Process Maya animation files though the 3D world-builder pipeline
load and compare processed files to original source files
manage exported file dependency between different applications

Qualifications:

Must be comfortable with pre-beta level software
Detail oriented, extremely well organized
Ability to work well in a team environment
Patience with in-development tool-sets
Must be experienced with Windows OS
Bachelors degree
Experience in game design a plus
Knowledge of Maya or other 3D software applications
Scripting ability and other technical problem solving skills preferred, but not required


To apply for this position directly, visit our website www.jobs.ea.com (http://www.jobs.ea.com/)
Search for the following position:

# 6095 – IGC Integrator

PORTFOLIO SUBMISSION GUIDELINES
Please address your demo to:
Katie Stokes
c/o Electronic Arts Staffing
209 Redwood Shores Parkway
Redwood City, CA 94065

Please include a current resume, detailed shot list (do not forget your shot list) and cover letter with your portfolio/demo reel. Online demos and DVD's are preferred. For Online demos, please display a single web link at the top of your resume in bold. Please only send copies of your art as submissions will not be returned.

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05-23-2005, 09:52 PM
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