View Full Version : Lagout!
desiredfaith 05-23-2005, 08:33 PM ok at home i use a
2400+ AMD athlon XP
Ati radeon 9800 128
1 gid 3200
200 gig hd with 7200 RPM
At school i use a
3.0 ghz AMD athlon
PCI express Radion x800
1 gig 3200
why does it lag to sh*t after about 500 frames? or when i go just slightly detailed
If you want you can look at the things iv made with it laging to hell
biovirus.smoovs.com/3dvideo Both those castle video's nearly over heated my computers. Is it a setting i have it at? anyway to make it faster?
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michaeljr
05-23-2005, 09:37 PM
ok so I looked at your avi files. honestly I'm not sure why it is lagging out, you have a computer faster than mine and I don't have any issues such as lag that would impead my work flow. when you speak of lag, are you playing back 500 plus frames of animation?
I'm guessing your castle is just a few hundred polys at the most. that's well within the range of what can be played back without lag. goodness your computer should be able to play back 10,000s to 100,000s of polys at a good fps.
also I don't see anything in your castle file that is sucking up ram such as high res textures or animating modifiers.
but I'm going to take a wild stab in the dark here since I noticed you are a student.
go into 3dsMAX
go to File
click on Summary Info
if you have more than 1000 faces in the castle set, even 1500 to 2000 would be ok.
but if you have more than 2000 faces, in the AVI I have watched, then you have WAY to many polys being used.
desiredfaith
05-24-2005, 12:42 AM
it dousnt even need to be in animate mode, llike it can have the steps up to 500 of animation ( still in edit mode so nothing moving) then thats when it will start craping out on me and then it starts to stop every few seconds
and i have 32,000 faces lol that alittle overdo? thats with 280 objects
and 18611 vertices
michaeljr
05-24-2005, 02:00 AM
ya, bro, wow, well that would be a start to look into. like I said, just from what I saw you should be really, really low poly.
a box has 12 polys. most of your walls are really just boxes, but where the wall meets the ground and touches the wall section next to it, you can delete those faces, each side you delete is 2 polys. that can really add up especially since you will never see them in rendering.
all those books on the shelves, if they aren't going to be move, then you can delete the botton, back and possible the top polys.
desiredfaith
05-24-2005, 04:30 AM
wow weird! i just made 1 plane with 9 boxes and it started to slow down.. GAY
michaeljr
05-24-2005, 05:03 AM
what version of max are you using at home and school?
when you are running max, and you are not moving anything or playing any animation, hit CTRL - ALT - DELETE then click on PERFORMANCE and see how much of your CPU is being used up. when not doing anything in MAX you shouldn't run above 5% to 10% if you are, something is running in the background or MAX needs to be reinstalled.
next in MAX check what video drivers you are using.
goto Customize - Preferences - Viewports - Choose Driver. if you are using Software, switch it to Open GL and see if that works. if it's directX switch to OpenGL or Software.
after that, check to make sure you have the latest graphics drivers, no extra things running in the background like Virus scanners, or any ofther CPU / HD intensive software.
michaeljr
05-24-2005, 07:10 AM
here is a 2 minute model I did just to give you an idea of where you can save space.. here I have just 3 basic walls and two towers all under 400polys. I could probably get really decent detail all for under 4000 polys. just use detail where you need and not where you don't.
desiredfaith
05-24-2005, 09:15 PM
i use max7 for your quesiton
omg wish i could make detailed castle walls like that :(
michaeljr
05-24-2005, 09:58 PM
well thank you are for the complement but that is far from being detailed. look your castle walls are pretty much the same shapes, just as a beginner think basic, start with basic shapes. break things up.
first, go online and get some actual photos of castles. then print them out and study them, look at their shapes and forms. castle are built usually of basic things like stones or bricks right?
now take a ruler and a pencil (sometimes it's good to get off the computer) and break the model up with straight lines. cut it up into it's basic pieces. now go into the computer and model just those basic pieces, boxes, cylinders, rectangles, etc. now move them around, duplicate them, and build your castle with just that. get the size and spacing all figured out.
now go in and add a basic layer of detail, while looking at a photo. add tops to the walls, the archer holes, some roofs, stairs, etc.
then look at that, see how that flows or doesn't flow, now go in and start adding more detail, add brick edges, wood planks, lumber, shingles, put in mistakes made in construction, offset stuff to give it some personality.
it's like scuplting, you start with a big rock or a block of clay and you work it down little by little. don't get caught up to much in the end result, work your way to it. like anything else in life, can't be a race car driver the day you get your license, you have to pratice and work your way up to the pros.
desiredfaith
05-24-2005, 10:43 PM
iv tried many differnt tuts, they ar more like Telling you tuts then learning tuts
Would you happen to know where i could start learning with some usefull tuts?
If your thinking about the oens that came with the cd i dont have the tut cd. My teacher lost that one
iv been sitting here trying to figure out how you made those windows, Did you use cut? if so how did u get it to go through the wall and not just the face
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